Re: New devblog: Syndicate robots inbound

Good question would be, what will be the specialization of the syndicate EW mech? Pretty much the only "open" niche is a demobbing specialist unless you're planning to make it a jack-of-all?

27 (edited by Inda 2016-07-03 11:26:12)

Re: New devblog: Syndicate robots inbound

I think: LEGATUS is really familiar to Gropho, cant we have an another head?

TIP: I like the industrial head on the ECHELON.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:

...

They don't use colixum because these are not intended to be high end stuff. But don't worry we will have something for that too.
... .

Dat cliffhanger! big_smile big_smile big_smile

Re: New devblog: Syndicate robots inbound

Baal wrote:
DEV Zoom wrote:

...

They don't use colixum because these are not intended to be high end stuff. But don't worry we will have something for that too.
... .

Dat cliffhanger! big_smile big_smile big_smile

T5 mods confirmed.

Reading this signature fills you with determination.

Re: New devblog: Syndicate robots inbound

Naismith wrote:

Good question would be, what will be the specialization of the syndicate EW mech? Pretty much the only "open" niche is a demobbing specialist unless you're planning to make it a jack-of-all?

I agree with Syndic. Would be nice to see bots specialized in demobilization and/or interference modulation (seems those be the only EW uncovered) than one of the existing or even worse, everything of existing.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: New devblog: Syndicate robots inbound

Line wrote:

how about Seth chassis on sequer legs? Should look nice, whatever role it will play.

maybe seth body on termis tracks and sequer head could make a better-looking transport mech... and with two medium slots, it could have a dedicated role in gamma base building.

like it having a negative bonus with mining equip, but a construction cycletime and accumulator bonus.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New devblog: Syndicate robots inbound

Naismith wrote:

Good question would be, what will be the specialization of the syndicate EW mech? Pretty much the only "open" niche is a demobbing specialist unless you're planning to make it a jack-of-all?


They would need a actual plan of attack to be thinking this far.

Not impressed at all.  I did enjoy the quip about balance from Zoom, so hard to balance.  It really isn't when you have a entire population that can help you.

I am Perpetuum.

Re: New devblog: Syndicate robots inbound

Baal wrote:
DEV Zoom wrote:

...

They don't use colixum because these are not intended to be high end stuff. But don't worry we will have something for that too.
... .

Dat cliffhanger! big_smile big_smile big_smile

You don't know what your doing with balance with what you have now...so your going to add in more "stuff".  Sounds about....well crazy.

Don't really mean to be harpen on ya, but this is the single issue that just makes the vets go meh, as your last balance patch is when stuff just went to hell. 

Your going to ruin your scale.  I would love to make suggestions, but you dudes just dont listen to anything of what your player base says.  Example of these new bots, you said we would have input.  Nope.  We *** over the "balance patch", you don't listen.

Your plan is to add in randomized T5 to a degree.  Not saying it wont work, saying your not thinking your tier system out.  We don't need a T5, rework T1-T4. 

Weapons
T1 - Base Stats
T2 - Best Damage
T3 - Best Range
T4 - Best Speed

Speed kills, Range is King on Intrusions, Damage Queen of Ganking/Area denial. 

You want high damage?  Well your going to lose speed, and range.

You want Speed.  Sorry, no range or damage.

You want Range.  Welp, no Speed or Damage.

Right now its a race to the top, we all want top damage, speed and range, AND WE HAVE IT.  T4 is the end game of everything right now, T3 is useless, T2 is maybe only for fitting/speed.  T1 is trash.  Get unused stuff, and make it useful.  Have good spreads so you need to use it for different strats.

Terrible Grammer/Spelling, I'll start caring when I do.

I am Perpetuum.

Re: New devblog: Syndicate robots inbound

The bottom row of bots should be Nian Industrial faction or you will make the factions completely unbalanced in terms of choice and really it just makes much more sense.

Why should one combat faction have more bot choices than the other 3?

RIP PERPETUUM

35 (edited by Annihilator 2016-07-03 19:38:19)

Re: New devblog: Syndicate robots inbound

Celebro wrote:

The bottom row of bots should be Nian Industrial faction or you will make the factions completely unbalanced in terms of choice and really it just makes much more sense.

Why should one combat faction have more bot choices than the other 3?

are you nuts?
syndicate is no nian faction... its the human one. why should it have more choices? because its no faction you choose, its the one you are by default, always and forever in this game.

*edit: also, at this point - the first thing to tell noobs ingame is "factions have no meaning at all in this game".

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

36 (edited by Celebro 2016-07-03 19:50:16)

Re: New devblog: Syndicate robots inbound

Annihilator wrote:
Celebro wrote:

The bottom row of bots should be Nian Industrial faction or you will make the factions completely unbalanced in terms of choice and really it just makes much more sense.

Why should one combat faction have more bot choices than the other 3?

are you nuts?
syndicate is no nian faction... its the human one. why should it have more choices? because its no faction you choose, its the one you are by default, always and forever in this game.

Who said there won't be no skill requirements or research needed in the future?

Do I need to say half of them are indy bots?

Edit: If that is the case, what's the point in spending  EP on an argano if you can buy a cronus straight out and save EP.

RIP PERPETUUM

Re: New devblog: Syndicate robots inbound

Although I didn't mention it in the blog yet, there will be new extensions needed for these bots.

Re: New devblog: Syndicate robots inbound

Celebro wrote:

Edit: If that is the case, what's the point in spending  EP on an argano if you can buy a cronus straight out and save EP.

whats the point on spending EP on the cronus if you can drive a termis right away? AFAIK a new player these days gets enough EP to be theoretically in a riveler day 1...

i am pretty sure, for INDUSTRIAL syndicate bots, you will nee the "kitbash robot control" extension + "industrial robot control extension.

and since the Hermes is a "special" robot class, it looks like it will need spec-ops control

so zoom - with these new robots, and progression beeing accelerated - are you adding anything that makes you require going out with small mining lasers (aside afk mining scarabs that is) ?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

39 (edited by Race Drones 2016-07-04 02:44:18)

Re: New devblog: Syndicate robots inbound

Perpetuum wrote:

You don't know what your doing with balance with what you have now...so your going to add in more "stuff".  Sounds about....well crazy.

Don't really mean to be harpen on ya, but this is the single issue that just makes the vets go meh, as your last balance patch is when stuff just went to hell

Your going to ruin your scale.  I would love to make suggestions, but you dudes just dont listen to anything of what your player base says.  Example of these new bots, you said we would have input.  Nope.  We *** over the "balance patch", you don't listen.

Your plan is to add in randomized T5 to a degree.  Not saying it wont work, saying your not thinking your tier system out.  We don't need a T5, ...

^ +1

Perpetuum wrote:

rework T1-T4. 

Weapons
T1 - Base Stats
T2 - Best Damage
T3 - Best Range
T4 - Best Speed

Speed kills, Range is King on Intrusions, Damage Queen of Ganking/Area denial. 
You want high damage?  Well your going to lose speed, and range.
You want Speed.  Sorry, no range or damage.
You want Range.  Welp, no Speed or Damage.

^ Interesting, i like this, +1

Perpetuum wrote:

Right now its a race to the top, we all want top damage, speed and range, AND WE HAVE IT.  T4 is the end game of everything right now, T3 is useless, T2 is maybe only for fitting/speed.  T1 is trash.  Get unused stuff, and make it useful.  Have good spreads so you need to use it for different strats.

Terrible Grammer/Spelling, I'll start caring when I do.

^ +1

Ignorance is curable, Stupidity is not.
The "Planet of the Apes" is not science fiction, is a daily reality.
All is in "The Matrix".
See Beyond the Obvious.

Re: New devblog: Syndicate robots inbound

Metis: heavy mech specialized for remote support modules

Lets talk bacon.
These few words mean so much not only to the game, but how your going about it.

First, this is a compete game changer if it means what the English language says it does.   Your adding in a dedicated RR bot to the game.  It becomes the defacto healer, the one you cant go without, the thing that every group needs, the were not undocking without X amount. 

I hope you know what your doing with it. 
So lets change it, rework those simple words.

You need to scrap the mech!  Go back to the drawing board and do Red, Green, Blue "Industrial's".  Then specialize those into what each is good at.  So Blue (Remote Reps), Red (Remote Sensor), Green (Remote Energy). 
Then you intermix them as per your kill chart, Blue Kills Green, Green Kills Red, Red Kills Blue THUS ---->

Blue Specialization -  Remote Reps, But With Green Stats, So ----> Bot has Lowest Speed, AND has Green Resists.
Red Specialization - Remote Sensor Amp ----> Bot has Highest Speed, and Blue Resists
Green Specialization - Remote Energy ----> Bot has Mid Speed, Red Resists

Tie this to how they look.

Green - Ictus Torso, Zenith Legs, Termis Head (As per the Industrial Support)
Same thing with all the rest.  You can do crazy things with extensions Too!

Doing it this way Opens the doors to other specializations and rolls to be plugged in a logical way.

Example Time!

Light Assault Ewar.  (Abry, Wasp, Balpo)  Skilled at using Medium Weps, with Ewar at Reduced Range
Can fit Medium Weps (Two Max)

Red - Sensor Dampening ---> Bot has Highest Speed, and Blue Resists.
Blue - ECM ---> Bot has Lowest Speed, AND has Green Resists.
Green - E Drain ----> Bot has Mid Speed, Red Resist

Red - Intact Torso, Abry Legs, Laird Head (Possible Head Change)
So on for the rest!

These fit logical fittings, and cross crazyness.   You dudes just willy nilly picked what you liked without any logical thinking.  You picked what looked "best".  Make some look ugly, and some people might fall in love with them.

Crazy Spelling $ Grammer!

I am Perpetuum.

Re: New devblog: Syndicate robots inbound

Perpetuum wrote:

Lot's of sensible stuff

You should listen to this man, he was the best fitter/tactician I ever played with. He gets it.

42 (edited by Inda 2016-07-04 10:55:14)

Re: New devblog: Syndicate robots inbound

LOCUST = Waspish Mk3?

LEGATUS = Gropho Mk3?

Just for me that 2 is too familiar to the Pelistal ones?

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: New devblog: Syndicate robots inbound

I have not only picked what looks best, I have picked what WORKS. Not everything works together, sometimes modules clip into other parts of the robot, sometimes the connection of the head is not really compatible with the torso, and so on. That's why we scrapped the completely free hybrid robot concept in the first place.

Re: New devblog: Syndicate robots inbound

Fair enough, but cant change the head on that two?

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: New devblog: Syndicate robots inbound

Inda wrote:

Fair enough, but cant change the head on that two?

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

Locust: no real problems here, I just chose what looked best with the Arbalest chassis.


And re: Daidalos, this would work too, though it looks kinda like a chicken smile
http://i.imgur.com/cmERxSw.png

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:

And re: Daidalos, this would work too, though it looks kinda like a chicken smile
http://i.imgur.com/cmERxSw.png

eh I dont think that pic looks as good mate smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

But I admit this looks good:
http://i.imgur.com/ZLmQtuw.png

The head is clipping a bit with the collar when it turns, but it's nothing serious.

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:
DEV Zoom wrote:

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

But I admit this looks good:
http://i.imgur.com/ZLmQtuw.png

The head is clipping a bit with the collar when it turns, but it's nothing serious.

that looks good.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:
DEV Zoom wrote:

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

But I admit this looks good:
http://i.imgur.com/ZLmQtuw.png

The head is clipping a bit with the collar when it turns, but it's nothing serious.

Meh, the combination you chosed are quite cool looking. Slap a mk2 variant for each and you can say 20+ new bots ingame on the steam news page.

RIP PERPETUUM

Re: New devblog: Syndicate robots inbound

DEV Zoom wrote:
DEV Zoom wrote:

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

But I admit this looks good:
http://i.imgur.com/ZLmQtuw.png

The head is clipping a bit with the collar when it turns, but it's nothing serious.

This is what I am talking about!

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD