Topic: Reverse-engineer from inventory context menu

I secondary-clicked on a prototype and expected to find a "reverse-engineer this" shortcut. This could be something that might be easy to add. Clicking such an option would open up the reverse engineering window and place the item in its item slot.

There is the question on whether items that are reverse-egineerable as t1 items should work in the same way. For regular modules this might just add context menu clutter. However for things like MPC strctures it might be more relevant.

Could also use a "reverse engineer with this" option for the decoders. It would open the window and put the decoder in the decoder slot.