Jita wrote:Crepitus wrote:So yea. I guess it affects *all* heavy mechs not just combat. So a further mission nerf and 20% more tedium for all industry. Thanks.
Your so bad
If you actually played the game instead of just logging in when there are devs around to try to ingratiate yourself with, you'd know that travel is like 90% of what you spend time doing in game.
Oh, wait, you already got your stack of phat loot from pre-nerfed harvesting missions amirite?
Wasn't it you who said they're the most money still because of the time it takes to do them (aka lower than anything else?) I wonder if that's still true since Gliders didn't get nerfed despite the word Heavy in the name. That means transport just got 20% faster by comparison.
Bug fixes are one thing. Knee jerk "balance" patches without testing because whining is another. Let's see devs walk around in nerfed heavy mechs for a few months first.
I know that most of what Ville was *** about were Mesmer MK2s with velocity 10 nexus on and t2p plates for demob immune because that's what he was using himself. How many people can field that? How many can do it regularly? Guess what the counter was, ECM, like it's always been because heavies that can't fight back aren't worth a *** no matter how fast they are. Don't like it? You lose most of your dps. Are assaults any less worthless against mechs because of this? Are lights? All this does is make mk2 mechs the new kings.
It also *** all over QoL which this game is and has always been sorely lacking.
Population graphs<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!