Annihilator wrote:jita stop
they are risk-averse
they NEED gamma not only for noralgis.
they need gamma npcs fixed so they don't shoot afk miners on gamma,
because of that, they cannot afk mine HDT and Liquizit there where they don't need to fear their scarabs killed by pvp nerds like you.
and because they cannot AFK mine there, they need AFK mining Energy wells, that are NOT attacked by NPCs to fuel their gamma defense turrets that keeps you PVP Nerds away from their sandcastles where they do nothing else but buildings stuff in quantities that are never beeing consumed.
don't forget, they need multiple t3 bases, because you can only have one prototype facility per terminal... or else you cannot produce at the absolute maximum efficiency possible
and of course, to build enough defense turrets to keep you PVP nerds away from their lone semi afk miner all over the gamma islands they "own".
....
(read the disclaimer)
Shall we talk about risk averse?
http://www.perp-kill.net/corp/Bunkerkinder%20e.V 144 kills 65 losses avg squad 1.01 founded 12/16/2010.
VS
http://www.perp-kill.net/corp/Jokers 5707 kills 2029 losses avg squad 1.79 founded 11/18/2012.
VS
http://www.perp-kill.net/corp/Pretty%20Hate%20Machine 5551 kills 1277 losses avg squad 1.54 founded 9/2/2012.
We see the *** talking non-pvper, whose corp has been around 2 years longer than either of the other 2, doesn't even have 3% of the kills and barely 5% of the losses of the corps he's talking to.
We see that the "pvp nerd" corp has roughly the same amount of kills with a few more losses than we do while fielding larger fleets.
Maybe you should shut your *** mouth Anni. As is often the case you don't know what the *** you're talking about.
P.S. Harvesting missions pay better than actual Noralgis does. Why *** bother? It's not like we don't have enough.
Population graphs<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!