Topic: Baseline content needed like yesterday.
Let's get realistic.
When 5 to 9 people can harass the entire server there is something fundamentally wrong.
Why can they do that? Because they have nothing better to do with their time. It's what veterans do when they reach end game.
What we need: obtainable upgrades to get veterans doing more PVE and less PVP. Here are a listen of easily fixable upgrades to QoL things in Perpetuum:
1. We need existing models of robots fully renamed, given a different role and fill a specific role. For example:
Termis should have its repair bonus removed. Copy the model call it a Villebot2000 and design it's roles specifically to be remote repair, and given it non *** bonuses. Like shield absorption, repair, locking time bonus. Things that make it LESS modules based where players are forced to place a specific module like sensors amp on the robot and give it more flexibility.
2. We need 3 more gamma islands.
3. We need to move atleast 1 gamma island close to alpha.
4. Beta 2s need alpha access. Your choking the game down to 3 bottle necks with 2 entrys. 2 entrys are fine but beta 2s need not be cut off from the world.
5. Beta 2s need an NPC terminal on them like four months ago. While your at it. Please add 1 more outpost that can be player captured too. (Long term development I know)
6. Heavys need a straight 36 kph reduction. You have highways EVERYWHERE, the deference between a tanked demob immune Mesmer mk2 and a demob immune arbalest mk2 is 15 kph. If the Mesmer mk2 gets velocity it is FASTER THAN AN ASSAULT!!!!!!!!!! This is insane! If you want to move a heavy it should take time to do it!
7. Outpost locking should be limited to 1 station per corporation.
8. Gammas should get very very small epriton fields. Like 5 million in each field. Your market is dead, why's it dead? Your bottlenecking high end ores with very few producers. Gamma can be defended by small end corporations! Giving them a shot at epriton without constantly being caught between sap warfare will go a long way! It might be good for gameplay if your termis dies everyday to players but at some point the person dieing says *** this I'm going to go do something that isn't going to met me with 0 gain.
9. T1 gamma stuff needs to come back on the market.
10. Alpha 1s need to be fully npc seeded. Excluding T4+, T2+ and black robots. It's time for a little developer interaction on the market. Stop thinking the player driven economy will fix itself. At this point it's screwed.
11. We need a high risk, high reward drop. Syndicate supply drops into 1 zone with a message that can be seen server wide something that can net 250 million worth of profit but everybody and their mother knows where it is.
12. We need PVE events on alpha that yield bonuses everyone can work for. You Already have the mechanic. Station stability for alpha. At 25,50 and 100% stability islands get mining bonuses. Plant destruction sap outside the station and have it trigger waves of mobs to come shoot the sap And any player that aggresses it. Passive sap. Spawn waves of mobs (red) that come to the passive. Same for specimen and active. And the bonuses can be a flat mining/harvest/engineering bonuses on alpha! Make it PVE focused and not PVP focused.
These are QoL things that can drastically improve gameplay. And pull in more people! We are at March, (I know there's a ton of bugs you had to fix after the big mission patch) but the only thing we have gotten is a syndicate supply shop. It added content, people played and fell off the bandwagon. Let's get them back playing!
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.