Re: Siege modules
Line wrote:The only reason we don't do it it's because it's long and boring as hell
Isn't that kinda the point though? It takes days or weeks to put up a gamma base, why should you be able to tear it down in 10 minutes?
edit: sorry Ville you wrote kinda the same thing.
But it's not about "let's kill all the gammas in 10 minutes". It's about "let it be more interesting than just terraforming in". While I agree that siege mode heavies can speed the process a little, they also bring more diversity, as you need to find a proper place for your siege bots, guard it well, then have a target painter bot coordinates fire, and so on and so on. As a defender, you have to not just repairing turrents being masked but realy counterattack enemy's position to bring those siege bots down.
We were constantly talking about artillery, walkers, destroyers, aoe weaponry, as we need it much, and there were endless threads about siege warfare - weren't those thingies supposed to hit hard? Why do you think that siege module will be completely different?
Then if you're worrying about gammas so much - balance them appropriately then.
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
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