Ville wrote:You are *** *** and completely ill informed. The beacon pits didn't cause inflation you eetard. It did the opposite it flooded the market with goods. Causing too much supply and no demand. Reason mineral prices bottomed out.
Ville Did'nt even read the post...Beacons caused a brief DE-flation of all assets based on the values, as per what you said, the flooding of cheap "stuff" on the market. (The Dev's are trying to balance this with inflation.)
Ville you sound as your wanting those days back, the days of mass exploitation of beacon pits and transport missions.
This was started by missions, just standard missions, giving way to beacons. THEN, the mission exploit came into gear (Transport) giving much MUCH more buying power to those individuals who chose (You included) to use sparks in tandem with transport missions to make tokens, and Nic. These tokens were then leveraged in mass for minerals, and scraps.
Now mind you, making bank on the missions just Nic wise gives incredible power over the small market base that was in that time, and still is now. You leverage this with the ability to crank out T4 Items at higher prices (Verse Mineral Costs - Thanks directly to Beacon Exploits ) and "supply" the market gives the user great power.
So while everyone else is chugging along, those other exploiters (Mission and beacon) are vastly increasing the base line wealth.
How does one attempt to compete with persons who do this? You can't on a nic scale, so what the Dev's are attempting to do is inflate the markets to lower the values of said exploiters. (Basically everyone who is left playing the game.)
This is done through the perception of what tokens are worth, and what T4, T4+ items are worth. This value was based on what beacons were based at, now its all in the shop. Thus x10.
I am Perpetuum.