Topic: Engine reworks/new client?(from may 2014 blog)
So was just going through the blogs while chatting to a bro who used to play and came across this again, after rereading naturally I have to ask...
Is there still any progress on this and if so how much if possible to say? Or has it just been scraped or left on the bench for now, it would be greatly appreciated if I could get a response! It would be great to see perp get a new engine, new interface and new graphics!
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For those who don't know what I'm on about just read the section from the old blog that I have quoted below.
The not-so-near future
We’re quite aware that the graphics of the game are starting to look dated. Unfortunately the current engine architecture has also become dated, so this is not simply a question of putting in higher resolution textures and models. The engine requires a major rewrite for any significant upgrades.
Not to mention the GUI - one of the most frequent complaints we hear is about the small size of the ingame fonts. This is also something that’s very hard to fix currently, since the interface is pretty much hardcoded and not “stretchy”. Text with larger fonts would simply overflow outside of the UI elements, and we’d need to have a completely separate, differently sized interface for that to work - and we’d rather put that effort into a new and advanced interface engine that will work for all display sizes without compromise.
For these reasons we’ve been working on the foundations of a completely new client but as you might guess this is not a simple task. At this time we’re still pretty far from replacing our current client, but work towards this goal has been going on behind the scenes for the last year and a half now.
Our first goal here is to get basic functionality going (glorified chat client woo!), which would work as a proof of concept for the new interface engine. Once that’s satisfying enough, we’ll move on to the 3D engine itself. With the new interface tech we developed, the implementation of a new client should go a lot faster than before. Regarding a timeframe, we hope to have something to show later this year, at the very least a partially functional test of the new interface engine.