Topic: New face of demobs

Instead of L-demobs that doesn't worth even titan needs to build, can we instead have brand new module - Demobilization Emitter?

As you would suggest, it should work the same as Interference Emitter do, but instead generate "Demobilization field", or in other words, decrease any robot speed in area of effect.

This may or may be not affected by plates and stuff, but I believe that currently we have all the mechanic to implement those fast.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
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Re: New face of demobs

Hm... The only good idea of all that I have heard in the past six months.

Re: New face of demobs

That's a bloody great idea +1

RIP PERPETUUM

Re: New face of demobs

great idea...

given the current game mechanics... it would demob your whole own squad wink

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New face of demobs

I suggested it in this thread but not many noticed. Must be the PHM corp tag.

http://forums.perpetuum-online.com/topi … e-modules/

Re: New face of demobs

I'm not sure I like it, demobs are already overpowered and speed is very broken. Maybe if it could only be deployed by something worth killing. Demobing lights are OP

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: New face of demobs

the last thing this game needs, are AoE crowd-control tools, especially not of the immobilize type.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New face of demobs

Aye Pod wrote:

I suggested it in this thread but not many noticed. Must be the PHM corp tag.

http://forums.perpetuum-online.com/topi … e-modules/

Strange ... I did not notice.

http://forums.perpetuum-online.com/post/129569/#p129569

1 month later...

http://forums.perpetuum-online.com/post/131189/#p131189 big_smile

9 (edited by BadAss 2016-01-28 12:41:41)

Re: New face of demobs

what i want for demob smile
1. only one demob can be set to robot
2. make two kinds of: small demob 35-50% (class bot: light, assault) and middle demob 50-75% (class bot: mech, heavy)
3. LR demob remove from game (useless thing)

Just @ Game

10 (edited by Annihilator 2016-01-28 13:02:19)

Re: New face of demobs

Chemist wrote:
Aye Pod wrote:

I suggested it in this thread but not many noticed. Must be the PHM corp tag.

http://forums.perpetuum-online.com/topi … e-modules/

Strange ... I did not notice.

http://forums.perpetuum-online.com/post/129569/#p129569

1 month later...

http://forums.perpetuum-online.com/post/131189/#p131189 big_smile

do not compute.
my position is unchanged:

- IFBeacon dropper needs their LoS restriction removed.
- AoE demobs are unnecessary, overpowered, impossible to balance. negative gameplay^10
- beeing able to drop proximity triggered, masked  chemo-bombs would be a fun tactical addition to the game

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: New face of demobs

I would make three changes to demobs

1)    Increase the strength of short range demobs by 10% at max skill
2)    Remove LOS from LR Demobs
3)    Change the energy use based on the below formula:

Energy usage = Range / (Weight / Target Weight)

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: New face of demobs

up

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: New face of demobs

O.P.

no-go

Re: New face of demobs

Heavy EWAR that can do this GO!

Re: New face of demobs

There we are - that the above ideas could become the basis of a new bot type complete with AOE demob and also counter demob modules options. Concealed mine launcher, even shot range mortar modules. These could add additional coolness to fleet fight etc

Re: New face of demobs

Rynikwiz wrote:

There we are - that the above ideas could become the basis of a new bot type complete with AOE demob and also counter demob modules options. Concealed mine launcher, even shot range mortar modules. These could add additional coolness to fleet fight etc


Its not hard coming up with cool ideas. Its implementing them thats the hard part.

Re: New face of demobs

Rynikwiz wrote:

There we are - that the above ideas could become the basis of a new bot type complete with AOE demob and also counter demob modules options. Concealed mine launcher, even shot range mortar modules. These could add additional coolness to fleet fight etc

I dare you to search the forums. Many of these ideas have been discussed to death. Still awaiting my Artillery.

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<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!