Topic: Making endless reserves worth less over time
What ideas do people have about reducing the amount / usefulness / worth of reserves built up and sat in corp hangers and peoples item list.
There are people who haven't played in years who have more stuff than probably everyone in the game who does play (i'm looking at you Tux!) - I'd like to see a mechanic that degrades this over time to promote active gameplay and use of the market (may as well sell than lose quality while storing).
Some ideas might be:
Playing with the decimal points so that all items now cost 10X as many materials, all materials take up 10X less space and all gathering activities get 10X the amount of stuff. Then add a modifier that does the same thing by .5% every month.
Adding a tax on hanger space - if the tax is not paid the game automatically sells items to the market to pay for it
Reducing the effectiveness of equipment over time - add slight damage to all items over time meaning they would need to be repaired to use (and increase repair costs in general in line with NIC value alongside increasing the gap between Beta cost and station income)
Create iterative releases of existing mechs giving their capabilities inflation and therefore making the older models less used