Re: QoL: Noralgis

I have had moderately positive experiences in having ennui losses with nora and me avoiding it because I can't tend it. The idea of a separate profession of noralgis harvester separate from the field establisher is also cool.

I I had the option of instantly killing every nora plant within 300 m and and get 2/3 of the yield they currently have in their branches I would probably push that button quite often.

Alternatively one could introduce a new "high risk high payoff" good with like quick harvesting but a limit of not being able to be placed denser than one unit per 100m x 100m square. You could make it like explode and chain react when shot.

I am fine with there being a difference between careful nora tending and plant abusing approximate tending. However when going for the approximate it feels too unhandy.