Topic: Gamma
I'm on a cell phone atm, so forgive the spelling and grammar. First out I'd like to talk about the balance of attacking versus defending a gamma.
I'm in favor for a 60/40 system. Where the defender has a slight advantage over the attacker. But currently we have a 90/10 system. Heavily in favor of the defenders.
Examples of this:
1. Boosted/ Nonboosted turrets out range players.
2. Only 2/3rds of the population can participate in sieges because Mesmers are basically useless.
3. Home field advantage.
4. Ewar turrets never got rebalanced with the 20% reduction in ewar strength reduction of players.
5. DPS turrets still hit like a truck.
6. You can't fit to counter Ewar turrets because YOU HAVE to have the head slots for range extenders leaving you completely exposed to Ewar turrets.
7. Masking nodes.
8. You can terraform around buildings creating small craters preventing them from being shot, repair nodes....
9. Offensive terraforming is non existent.
10. Attackers have to setup siege bases.
11. NPCs and anomalies.
12. Very high resistances of turrets make the repair to dps ratio to 5/1( 5 ranged Heavys versus 1 repair symbiont).
Advantages of attacking:
1. You pick the time.
There's no profit in attacking gamma.
Please fix your balance. Thanks.
http://www.perp-kill.net/kill/239407
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