the things i have suggested as "features" have hardly ever been implemented.
some things have been implemented, that may sound similar, but at core are completely different.
most of my suggestions are based on what the DEVs have stated in their blogs and in chats what they want to have. I didn't suggest the features, but made suggestions how to implement them with their possibilities. For example the gamma highways...
or that one thing, that was impossible the one day (to be precise, before the anniversary tournament, when the "arena" was presented and zoom was collecting feedback), and suddenly was implemented a few weeks/days later: Player deployable and destructible Walls.
during that feedback i came up with the question "why don't you use the plant system for destructible obstacles/walls in that arena".
The problem came afterwards, because someone thought such a feature must be released to the playerbase with nearly no restriction. no build-zone around spawn points (teleports and outposts), the 3-neighbour limit and a rather hefty price or slow grow seemed enough for that certain someone.
Contrary to my request to have build- and destructible walls in predefined locations around the outposts to allow outposts owners to fortify their locations (under intrusion 1.0 rules that was)
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear