Re: Beating a dead horse

With adequate listening to feedback from the real community of the game instead of listening to a pair of flipflopping ragequitters, the state of the game will improve for the better one feature one patch at a time.

Winter sale is coming.

Re: Beating a dead horse

Winter sale!!!

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

28 (edited by BeastmodeGuNs 2015-09-03 22:10:10)

Re: Beating a dead horse

Naismith wrote:

With adequate listening to feedback from the real community of the game instead of listening to a pair of flipflopping ragequitters, the state of the game will improve for the better one feature one patch at a time.

Winter sale is coming.

You as real community? Only ever online when dom is in danger. roll
In before angry perpetuum comment, simply stating my observations. smile

Oh, and +1 winter sale.

Reading this signature fills you with determination.

29 (edited by Burial 2015-09-04 10:25:48)

Re: Beating a dead horse

Naismith wrote:

With adequate listening to feedback from the real community of the game instead of listening to a pair of flipflopping ragequitters, the state of the game will improve for the better one feature one patch at a time.

Winter sale is coming.

Smoking that pipe now aren't ya.

Re: Beating a dead horse

its always funny to see how syndic starts to panic when zoom confirms that they think about doing something that someone else has suggested.

then suddenly the batphone faction is the "real community" that the DEVs need to listen too, and please do not take any ideas from anyone else on his "personal agenda".

you can see how his forum activity increased exponentially after zoom agreed first time with jita about a mechanic change.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Beating a dead horse

I heard I could beat it here

Re: Beating a dead horse

Annihilator wrote:

its always funny to see how syndic starts to panic when zoom confirms that they think about doing something that someone else has suggested.

then suddenly the batphone faction is the "real community" that the DEVs need to listen too, and please do not take any ideas from anyone else on his "personal agenda".

you can see how his forum activity increased exponentially after zoom agreed first time with jita about a mechanic change.

Going to need proof on this statement.  Because he's just as active in other threads as this one.  Or are you just making MORE stuff up?

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Beating a dead horse

I call bad ideas bad, and good ideas good no matter who they originate from.

I have nothing to panic about because I have +100 pilots on Jabber with maxed combat accounts.

Re: Beating a dead horse

Naismith wrote:

I have nothing to panic about because I have +100 pilots on Jabber with maxed combat accounts.

So where is the pilots? In other games maybe?

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Beating a dead horse

Of course our guys are having fun in other games. We're a multigaming community, and it's much more convenient to make the botters work for us through the market instead of doing the boring stuff ourselves.

36 (edited by Hunter 2015-09-09 12:33:06)

Re: Beating a dead horse

Naismith wrote:

Of course our guys are having fun in other games. We're a multigaming community, and it's much more convenient to make the botters work for us through the market instead of doing the boring stuff ourselves.

Ok, i read a lot of your stuff on the forum, but there are ideas only about the rebalance current stuff. How it should help the project? Feature requests talking about the same things that (maybe) would  increase your personal interests for play, but there are totally no ideas how to make the game interesting for everyone.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

37 (edited by Celebro 2015-09-09 15:09:05)

Re: Beating a dead horse

Hunter wrote:
Naismith wrote:

Of course our guys are having fun in other games. We're a multigaming community, and it's much more convenient to make the botters work for us through the market instead of doing the boring stuff ourselves.

Ok, i read a lot of your stuff on the forum, but there are ideas only about the rebalance current stuff. How it should help the project? Feature requests talking about the same things that (maybe) would  increase your personal interests for play, but there are totally no ideas how to make the game interesting for everyone.

This is the best post I've read in years.

RIP PERPETUUM

Re: Beating a dead horse

Celebro wrote:

This is the best post I've read in years.

didn't you "leave" almost a month ago?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Beating a dead horse

Hunter wrote:
Naismith wrote:

Of course our guys are having fun in other games. We're a multigaming community, and it's much more convenient to make the botters work for us through the market instead of doing the boring stuff ourselves.

Ok, i read a lot of your stuff on the forum, but there are ideas only about the rebalance current stuff. How it should help the project? Feature requests talking about the same things that (maybe) would  increase your personal interests for play, but there are totally no ideas how to make the game interesting for everyone.

Things I suggest are small improvements that can relatively easily be done by 3 dudes working in a reasonable amount of time, like a month.

I could harp on about amazing new features and new bot concepts, but the reality is that ideas like that would take a year of developing.

The idea pool is also heavily polluted by selfish people trying to influence the development of the game so their in-game corporation can gain an advantage. We can thank Alf, Burial and his cohorts for the marvelous "balance patch" that nerfed EWar and EnWar into the ground.

Making the game interesting for a broader population would require the Devs to combat the time investment required to play the game. Right now, unless you can sit down and play Perpetuum for 4-5 hours a day you're better off not playing. For the vast majority of gamers that's too much of a time commitment. Mining for example, would have to be completely reworked because it takes forever, it's boring as hell and "might as well be playing something fun" mentality sinks everyone's boat sooner or later.

Re: Beating a dead horse

Annihilator wrote:
Celebro wrote:

This is the best post I've read in years.

didn't you "leave" almost a month ago?

http://tinyurl.com/p8qp4fa

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

41 (edited by Celebro 2015-09-09 19:43:24)

Re: Beating a dead horse

Naismith wrote:

Making the game interesting for a broader population would require the Devs to combat the time investment required to play the game. Right now, unless you can sit down and play Perpetuum for 4-5 hours a day you're better off not playing. For the vast majority of gamers that's too much of a time commitment. Mining for example, would have to be completely reworked because it takes forever, it's boring as hell and "might as well be playing something fun" mentality sinks everyone's boat sooner or later.


This part is quite true, most of the issues with the game is the changing attitudes towards gaming, from 5-10 years ago. Where as now spending hours upon hours everyday just to be barely competitive is no longer acceptable to your average consumer, pounded by the fact there are many more options available.

We can see this happen in Eve too were the daily average is hitting 20k, around 2008 levels.

However moving the goal posts around and rebalancing won't make the game any more appealing for outsiders, aside from the ones already playing. Making big changes , like UI overhaul which was cancelled/postponed and the likes of new bots, if there are not capable of producing this in a short time frame, there is no point but hope for a miracle.

RIP PERPETUUM

Re: Beating a dead horse

Celebro wrote:

So farewell, thank you all that know me and this will be my last post.

Ralph pls go.

I believe pvp could be very exciting and the game has what it takes. But this is game is ruined and we all know  by who, it´s by corps like CiR, -77- and PHM. - by Fu ManChu

Re: Beating a dead horse

Celebro wrote:

However moving the goal posts around and rebalancing won't make the game any more appealing for outsiders, aside from the ones already playing. Making big changes , like UI overhaul which was cancelled/postponed and the likes of new bots, if there are not capable of producing this in a short time frame, there is no point but hope for a miracle.

You understand it's pointless to add new features on top of the disbalanced game, as it means that the surge in player numbers will again be just temporary, and because of screwed balance/rewards/incentives people will leave?

I mean is it really THAT hard to get?

I believe pvp could be very exciting and the game has what it takes. But this is game is ruined and we all know  by who, it´s by corps like CiR, -77- and PHM. - by Fu ManChu

Re: Beating a dead horse

who has more money invested in the game, the more of a f#сk brain developers.

Just @ Game

45 (edited by Hunter 2015-09-10 02:23:31)

Re: Beating a dead horse

Celebro wrote:
Naismith wrote:

Making the game interesting for a broader population would require the Devs to combat the time investment required to play the game. Right now, unless you can sit down and play Perpetuum for 4-5 hours a day you're better off not playing. For the vast majority of gamers that's too much of a time commitment. Mining for example, would have to be completely reworked because it takes forever, it's boring as hell and "might as well be playing something fun" mentality sinks everyone's boat sooner or later.


This part is quite true, most of the issues with the game is the changing attitudes towards gaming, from 5-10 years ago. Where as now spending hours upon hours everyday just to be barely competitive is no longer acceptable to your average consumer, pounded by the fact there are many more options available.

We can see this happen in Eve too were the daily average is hitting 20k, around 2008 levels.

However moving the goal posts around and rebalancing won't make the game any more appealing for outsiders, aside from the ones already playing. Making big changes , like UI overhaul which was cancelled/postponed and the likes of new bots, if there are not capable of producing this in a short time frame, there is no point but hope for a miracle.

i agree with the point that game takes too much time. And it's too old. Even small roam takes about hour. Lot of mature people have no time for this. The era of nolifers goes to end. And even nolifers wont spent their life, watching on boring mining process.
But anyway this only about rebalance. The mining system exists and it's too late to rework. I doubt that you go play quickly in the game if the DeVs change something in current mining system. - No you won't. Nobody forced you, and you have billions units of resources in your storages.
Small improvements will give small impulses. Too small.

We need the new players (newfresh blood). The new players should have equal conditions for play. As example it may be a good EP boost mechanic. Don't want it - wipe server (but it won't help by it self). At least offer something that give real interest instead of small crutches that gives nothing.

yes, Celebro goes right.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Beating a dead horse

You don't build a house on sand.

The course the Devs are on right now is good. Field terminals will give new players something to enjoy without requiring a huge time commitment. Field terminals on Beta and their associated taxation by outposts will provide an incentive for newbies to go there (mo' money mo' problems). Restructuring Beta connections and NPC static spawn removal will help make living on Alpha without commitment less viable for competing in the end-game.

Everything is going in a good direction right now. First the root of the problem must be fixed before a higher retention rate can be achieved. A lot of selfish and bad ideas were listened to, and now the mess needs to be fixed. The overall experience must be improved, one tweak at a time.

The only real course is bring in the improvements discussed before Winter sale, and go on sale with a big discount. Retention from the winter sale will still be bad, but it should be better with the changes then before. Then there's another cycle of development until summer sale - more good improvements need to be worked on to ensure a higher percentage of retention rate. Newsletters for every patch cycle. Blah blah, it's Marketing 101 we shouldn't even be discussing it.

A lot of players will try it for 2 hours then refund if they don't like it. The players that will stay will research the game and making kneejerk decisions like what Jita proposes would be suicidal for the game because those players would be turned away.

Re: Beating a dead horse

what jita asked for, doesn't affect new player in the slightest way.
it only affects you, and because of that its your personal agenda to repeat yourself over and over and over and over and over about it.

things like static orange npcs affect new player, because they are boring. They are grind targets in an empty, low-detail world with the grafics that may have been good 5 years ago. Most Steam customers buy PVE Perpetuum, and a minority PVP Perpetuum. Some would buy the Sandbox Perpetuum eventually, but thats something they cannot play within a reasonable time...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Beating a dead horse

Naismith wrote:

You don't build a house on sand.

The course the Devs are on right now is good. Field terminals will give new players something to enjoy without requiring a huge time commitment. Field terminals on Beta and their associated taxation by outposts will provide an incentive for newbies to go there (mo' money mo' problems). Restructuring Beta connections and NPC static spawn removal will help make living on Alpha without commitment less viable for competing in the end-game.

Everything is going in a good direction right now. First the root of the problem must be fixed before a higher retention rate can be achieved. A lot of selfish and bad ideas were listened to, and now the mess needs to be fixed. The overall experience must be improved, one tweak at a time.

The only real course is bring in the improvements discussed before Winter sale, and go on sale with a big discount. Retention from the winter sale will still be bad, but it should be better with the changes then before. Then there's another cycle of development until summer sale - more good improvements need to be worked on to ensure a higher percentage of retention rate. Newsletters for every patch cycle. Blah blah, it's Marketing 101 we shouldn't even be discussing it.

A lot of players will try it for 2 hours then refund if they don't like it. The players that will stay will research the game and making kneejerk decisions like what Jita proposes would be suicidal for the game because those players would be turned away.

Another one chance?.. Huh.. How many had perp already? I think there are need about half year a such promo (maybe more).

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Beating a dead horse

Naismith wrote:

You don't build a house on sand.

Yes you do. Based on the physical properties of the sand you would prefer that the house be built on Sand(the foundation).  Sand's properties make it the most predictable in settlement and movement.  Making it Ideal to build on.  Assuming your talking about confined sand, not beach sand.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

50 (edited by Kayin Prime 2015-09-10 16:56:40)

Re: Beating a dead horse

Weedy wrote:
Celebro wrote:

However moving the goal posts around and rebalancing won't make the game any more appealing for outsiders, aside from the ones already playing. Making big changes , like UI overhaul which was cancelled/postponed and the likes of new bots, if there are not capable of producing this in a short time frame, there is no point but hope for a miracle.

You understand it's pointless to add new features on top of the disbalanced game, as it means that the surge in player numbers will again be just temporary, and because of screwed balance/rewards/incentives people will leave?

I mean is it really THAT hard to get?


1000x this.  Players are very quick to spot imbalance and even quicker to rage quit because of it.  The only people who stick around in unbalanced games are those who have the advantage.   

Who's sticking around? Come on... you know the answer...

-K