Topic: Travel Paths
Compile the most traveled routes from logged data to negatively affect plant growth around well traveled places.
We take the same routes over and over and over every day, but yet the plants are still there to bug us every step of the way. Why not have them die off and leave a nice clean path, and maybe even change the texture to dirt to reflect the change that has happened.
I'm pretty sure this could be extrapolated from the data that is already logged by the server, and wouldnt even need to be done on the fly, maybe once a day things update during low population times.
I know this would make common travel routes much more manageable and "afk-able" and not require a tree trimming team to go around on beta and destroy all of the plants that we dont like.
It would also have a small effect on the plant growth on alpha. Theres more people traveling there than on beta, so it would have less plant growth especially close to the terminals and outposts, and TBH I like anything that curbs the effectiveness of being on Alpha.