Topic: EnWar Crit Chance

Mr. Zoom Why did you take out the crit chance for EnWar.  IS this supposed to be the way it's supposed to be?  If it is can you refund me all the points i put into EnWar.  Because if that were the case i would not have put that much EP into what i could consider a useless skill now.

Re: EnWar Crit Chance

EnWar never had critical chance.

Maybe you're talking about this bug:
http://forums.perpetuum-online.com/topi … al-chance/

Re: EnWar Crit Chance

As long as I've been playing it had a crit chance.

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Re: EnWar Crit Chance

That's great but we don't have code that would do it smile

Re: EnWar Crit Chance

Can you make some that does?

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Re: EnWar Crit Chance

for what? to boost neut seth's even more?

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Re: EnWar Crit Chance

For everything: heals, damage and enwar

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Re: EnWar Crit Chance

12:41:44] Rovoc > 1336.72 AP neutralized > Fuddmann
[12:41:44] Rovoc > 2005.08 AP neutralized > Fuddmann
[12:41:44] Rovoc > 668.36 AP neutralized > Fuddmann
[12:41:44] Rovoc > 668.36 AP neutralized > Fuddmann

And not this was not adding them up like how you previously though in that other forum post.  I didn't post anything in that post cause you were talking about energy transfers.  I dumped a ton of EP into these skills making this viable, now that you took that away this killed the fact of me using them again.  That being said why can't EnWar have a crit-chance?

Re: EnWar Crit Chance

Ville wrote:

For everything: heals, damage and enwar

Seconded. Everything should have a crit chance.

And to Zoom, if i gained a cent every time i crit on repairs, I would probably have so many accounts i wouldnt be able to fit em in a corp.

Re: EnWar Crit Chance

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".

Re: EnWar Crit Chance

DEV Zoom wrote:

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".

I have to disagree, at least on repairs. Sometimes i repaired my seths for 20%, the other times by as much as 35-40%. I could be a display bug for enwar, but it definitely isnt for repairs.

Re: EnWar Crit Chance

Illiathos wrote:
DEV Zoom wrote:

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".

I have to disagree, at least on repairs. Sometimes i repaired my seths for 20%, the other times by as much as 35-40%. I could be a display bug for enwar, but it definitely isnt for repairs.

The way I interrupted Zooms post was "it doesn't say critical hit, but sometimes it behaves in a manner that is a critical hit".  Or did I read that wrong?

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Re: EnWar Crit Chance

DEV Zoom wrote:

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".


We tested it and i don't know if you wanna call them Crit chances but the amount transferred or neuted were definitely increased.  Do you plan on doing anything about it or are things going to stay the way it is?

Re: EnWar Crit Chance

just move your neut Seth into the same hanger as all my ictus bots ;(

Re: EnWar Crit Chance

Rovoc wrote:

We tested it and i don't know if you wanna call them Crit chances but the amount transferred or neuted were definitely increased.  Do you plan on doing anything about it or are things going to stay the way it is?

So Illiathos says this doesn't happen anymore, and you say it still does?

Re: EnWar Crit Chance

Rovoc wrote:
DEV Zoom wrote:

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".


We tested it and i don't know if you wanna call them Crit chances but the amount transferred or neuted were definitely increased.  Do you plan on doing anything about it or are things going to stay the way it is?

Considering he said that if it was like that it was broken, I think you have your answer.

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Re: EnWar Crit Chance

Illiathos hasnt played in months, last time i brought the neuts out it didn't crit

Re: EnWar Crit Chance

Armor repping doesnt crit or increase anymore, my bad. Still, that was a d i ck move, AC. Why do you allow only damage to crit? I fail to see that logic

Re: EnWar Crit Chance

Ville wrote:
Illiathos wrote:
DEV Zoom wrote:

Again, we didn't take anything away. What you saw in those combat logs were not true numbers. Though I admit I didn't know that this bug has been fixed.

Critical hits are only those where the combat log clearly states "critical hit".

I have to disagree, at least on repairs. Sometimes i repaired my seths for 20%, the other times by as much as 35-40%. I could be a display bug for enwar, but it definitely isnt for repairs.

The way I interrupted Zooms post was "it doesn't say critical hit, but sometimes it behaves in a manner that is a critical hit".  Or did I read that wrong?

That is correct. Sometimes, i had a couple triple crits and my seth was repaired by 2 volleys.

Re: EnWar Crit Chance

DEV Zoom wrote:

That's great but we don't have code that would do it smile

Ville wrote:

Can you make some that does?

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Re: EnWar Crit Chance

Why don't we just make all the combats diceroll-based then?

NO for non-gunz crits

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Re: EnWar Crit Chance

I would tend to agree with Line.  The way of balancing is not to add in a diceroll, or RNG element to EnWar, but rather to take a second look and do some tweaking where is needed.

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Re: EnWar Crit Chance

Merkle wrote:

I would tend to agree with Line.  The way of balancing is not to add in a diceroll, or RNG element to EnWar, but rather to take a second look and do some tweaking where is needed.

Then we dont need crit chance whatsoever. Not even on weapons.

Re: EnWar Crit Chance

Illiathos wrote:
Merkle wrote:

I would tend to agree with Line.  The way of balancing is not to add in a diceroll, or RNG element to EnWar, but rather to take a second look and do some tweaking where is needed.

Then we dont need crit chance whatsoever. Not even on weapons.

Because you can't keep using a bug you didn't report, let's Nerf a perfectly working game mechanic! Your funny.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

25 (edited by Illiathos 2015-07-31 21:42:15)

Re: EnWar Crit Chance

Jita wrote:
Illiathos wrote:
Merkle wrote:

I would tend to agree with Line.  The way of balancing is not to add in a diceroll, or RNG element to EnWar, but rather to take a second look and do some tweaking where is needed.

Then we dont need crit chance whatsoever. Not even on weapons.

Because you can't keep using a bug you didn't report, let's Nerf a perfectly working game mechanic! Your funny.

My logi bot is OP as it is, havent you seen me solo 3 stripers? oh right, you werent online...
Refuting my argument solely because i believe all torso/turrets should have a crit is insane.

EDIT: or no crit for anything.