Topic: Poll: 2015 Roadmap features and balance rankings

There are 2 categories broken down by the type of feature described in the dev blog: "New Features/reworks" and "Balancing/small features".  Please click the link below, and rank each topic in order of what is most important to do first. 


http://www.polljunkie.com/poll/xdnfbd/p … e-priority


I hate to step on toes, I know Ville has a topic up for this but parsing that in a meaningful way with lots of posts was going to be difficult for devs and players alike.  By all means still use that topic and others for continued discussion where this poll does not provide room for elaboration in a public forum. 

I did not want to overcomplicated this poll, but I think it is also important to note (Devs) that low rankings might also reflect features or balancing that players may not want to see ever/at all. 

Thank you for participating, and I hope that this proves useful for everyone participating!

Re: Poll: 2015 Roadmap features and balance rankings

Thanks, didn't know there was a website for this kind of poll.

Re: Poll: 2015 Roadmap features and balance rankings

Had to look around a bit, but its a quick and easy one. 
Can you make this sticky? Maybe just for a time?

Re: Poll: 2015 Roadmap features and balance rankings

sure

Re: Poll: 2015 Roadmap features and balance rankings

Disclaimer: logicalNegation has sent me the link to see the results, but I think it might be better if we make the results public only after some time has passed, to not influence it.

Re: Poll: 2015 Roadmap features and balance rankings

The poll is a great idea for feedback. How long will it stay up? The only reason I ask is because the blog has only just come out, I'd like to think a bit on some things, talk with my corp mates, other players etc. Then maybe take the poll.. Maybe we should just step back for a little bit and take a deep breath while it all sinks in..  Just a suggestion..

Re: Poll: 2015 Roadmap features and balance rankings

I think we'll surely wait at least a week before we draw serious conclusions from the results.

Re: Poll: 2015 Roadmap features and balance rankings

Set to expire in 2 months.

Re: Poll: 2015 Roadmap features and balance rankings

Ok, thanks..

Re: Poll: 2015 Roadmap features and balance rankings

Any chance we could get 'Open Beta 1 stations' to the list?

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Poll: 2015 Roadmap features and balance rankings

Jita wrote:

Any chance we could get 'Open Beta 1 stations' to the list?

That would require its own poll, but then again it would end up in accusations about alt voting so what's the point.

Re: Poll: 2015 Roadmap features and balance rankings

You know your playerbase. big_smile

Re: Poll: 2015 Roadmap features and balance rankings

Burial wrote:

You know your playerbase. big_smile

Damn it ... *log off small army of alts* tongue

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: Poll: 2015 Roadmap features and balance rankings

Zoom: Can you estimate roughly how you define a small feature update, in terms on how long it will take to develop?

RIP PERPETUUM

Re: Poll: 2015 Roadmap features and balance rankings

Small is anywhere between hours and a few weeks.

16 (edited by Inda 2015-07-27 16:25:52)

Re: Poll: 2015 Roadmap features and balance rankings

So I would take this topic, because I would make a bit more detailed post.

I just dived into the proposed changes. So I would distinguish them for more. I also ordered in divisions.

0: Most questionable:                                       - Field Rescue

1st: Bigger ones, or bigger changes (in order):   - SynTech Robots
                                                                      - Tech5 modules
                                                                      - Robot paint

2nd: QoL ones, and I think importants:              - Squad mission problem
                                                                      - QoL Corporation: production, balance
                                                                      - Balancing: Islands indsutry, robot speed

3rd: Interesting new ones:                                - SynTech Supply Drops
                                                                      - SnyTech NEWS

4th: Others that are importants:                        - Artifact
                                                                      - Buddy Program
                                                                      - Steam sharing cards
                                                                      - API modules
                                                                      - Items Linking

5th: Not really important ones:                          - NPC rework
                                                                      - Loot rework
                                                                      - Beacons rework
                                                                      - ...

I would see the QoL changes mostly first, then Pain jobs beacuse of Christmas. And every new patch could contain a bigger ones (Syn Robots, Tier5) and smaller ones and plus the really good idea as Syn News, Syn Supply Drops.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Poll: 2015 Roadmap features and balance rankings

DEV Zoom wrote:

Small is anywhere between hours and a few weeks.

If each one could take roughly a few weeks at most, then I guess the order is not really that important, and anyways you might feel it could save time if some of them are done together or one after another I suppose.

RIP PERPETUUM

Re: Poll: 2015 Roadmap features and balance rankings

Celebro wrote:
DEV Zoom wrote:

Small is anywhere between hours and a few weeks.

If each one could take roughly a few weeks at most, then I guess the order is not really that important, and anyways you might feel it could save time if some of them are done together or one after another I suppose.

Sure, we're probably get the really fast ones to the top anyway, regardless of feedback.

Re: Poll: 2015 Roadmap features and balance rankings

Feedback can be important, especially for pointing out some flaws like Gamma walls.

Re: Poll: 2015 Roadmap features and balance rankings

I mean order of development feedback of course smile

Re: Poll: 2015 Roadmap features and balance rankings

Zoom what are your thoughts on an alliance system down the road?

Is it something that's completely off the table?

Re: Poll: 2015 Roadmap features and balance rankings

It's not off the table but I don't think that question is that much relevant with the current playerbase.

Re: Poll: 2015 Roadmap features and balance rankings

I agree, all of the Small Features/Balancing I would like to see addressed first in some logical order (releasing nerfs with boosts to 'lessen the blow').

Re: Poll: 2015 Roadmap features and balance rankings

We had 65 votes, the numbers mean the average place where people would like to see the feautres (ie. lower is "better").

Of the "New features & significant reworks", what would you like to see be implemented first? (Order by priority: Top = Most important)

3.5 NPC reworks
3.6 Loot rework
6.4 Tier 5 modules
6.5 Syndicate supply drops
7.2 Artifacts rework
7.4 Syndicate robots
7.5 Robot paint
8.2 Distress beacon rework
8.3 Geoscan result sharing
9.0 Buddy program
10.0 New market system
10.0 Field terminal courier services
10.6 Steam trading cards
10.7 Field rescue
11.1 Syndicate News Central

Of the "Balance & smaller improvements", what would you like to see be addressed first? (Order by priority: Top = Most important)

4.5 Industrial facility balance
5.0 Mineral field balance
5.5 Robot speed balance
6.6 Corporation production folders
7.5 Squad assignment issues
8.1 NPC restricted areas
8.1 Financial divisions
9.6 Gamma turrets vs NPCs
9.8 Module diminishing returns
10.7 Item linking in chat
10.9 Lighting reworks
11.0 T1 prototyping
11.5 Remote market transactions
11.5 Equipment in killmails
11.7 Specimen processing SAP rework
12.5 Intrusion changes
12.6 External main terminal usage
13.8 Log pagination fixes

Thank you for participating!

Re: Poll: 2015 Roadmap features and balance rankings

How hard is the industrial facilities rebalance?

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