Topic: New devblog: What's next for perpetuum - 2015 Roadmap

And here are our plans for the near future:

http://blog.perpetuum-online.com/posts/ … 5-roadmap/

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Ah zoom, you so crazy

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: New devblog: What's next for perpetuum - 2015 Roadmap

I didnt see you post this Zoom.....
http://content.perpetuum-online.com/ima … oadmap.gif

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Obi Wan Kenobi wrote:

I didnt see you post this Zoom.....
http://content.perpetuum-online.com/ima … oadmap.gif

I wasn't brave enough smile

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Zoom, can you please use Trello as Fluffy said.

Also it would be amazing if you could give an amount of work estimate for each of the ideas - Some of those ideas might be cool if it takes a week but why bother if it takes a month.

Also pretty please can you release these in chunks so that it has a better impact at bringing people back.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: New devblog: What's next for perpetuum - 2015 Roadmap

You forgot something:

Forums:  Can add Pictures and Gifs.

Besides that:

http://tinyurl.com/pr2b28m


Now, can you create New topics were we can disucss the roadmap by each piece?

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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Jita wrote:

Zoom, can you please use Trello as Fluffy said.

Also it would be amazing if you could give an amount of work estimate for each of the ideas - Some of those ideas might be cool if it takes a week but why bother if it takes a month.

Also pretty please can you release these in chunks so that it has a better impact at bringing people back.

He clearly said they would be smaller updates with more frequency.

Steam achievement Unlocked:  Being a Badass
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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Make the robot repair about NIC only. NIC inflation is a beautiful disaster you should try to avoid.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Burial wrote:

Make the robot repair about NIC only. NIC inflation is a beautiful disaster you should try to avoid.

I'm against it, as this would make miners and industrialists less useful.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

And damn, i need to start playing this game fulltime again!

11 (edited by Burial 2015-07-24 18:53:40)

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Miners will always be useful. Someone needs to get the minerals to build the bots and equipment in the first place, and there's always a drop in all the minerals circulating as bots and equipment gets destroyed.

Now think about all the NIC people will start bringing into the circulation from the assignments. 30m/h on Alpha 2, 100m/h on Betas.

How will the NIC exit the circulation?

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Volume based Storage fees

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

13 (edited by Ville 2015-07-24 19:24:20)

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Edited - Please Remove.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Burial wrote:

Miners will always be useful. Someone needs to get the minerals to build the bots and equipment in the first place, and there's always a drop in all the minerals circulating as bots and equipment gets destroyed.

Now think about all the NIC people will start bringing into the circulation from the assignments. 30m/h on Alpha 2, 100m/h on Betas.

How will the NIC exit the circulation?

There is a fine line between robot repairs stopping inflation and being so cheap to repair that indies almost run out of business.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Ville: feel free to open its own topic, don't make me do it for each one of them smile

Re: New devblog: What's next for perpetuum - 2015 Roadmap

DEV Zoom wrote:

Ville: feel free to open its own topic, don't make me do it for each one of them smile


I am not going to get banned for Spamming?

Steam achievement Unlocked:  Being a Badass
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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Ville wrote:
DEV Zoom wrote:

Ville: feel free to open its own topic, don't make me do it for each one of them smile


I am not going to get banned for Spamming?

Not this time smile

18 (edited by Burial 2015-07-24 19:41:29)

Re: New devblog: What's next for perpetuum - 2015 Roadmap

@Illiathos: Of course, I understand what you mean. Zoom said in the roadmap the repair cost is getting increased after every death, so I imagine 1-2 deaths before it's cheaper to just get a new bot.

Why I suggested it to be a NIC only thing is because the game currently gets NIC off the grid only by service costs, teleport beacons, proximity probes, terraforming charges and other items not manufacturable.. what else is there? The whole market circulates around NIC. If it's ballooning on agents with no real purpose beyond that, there's no point trading anything for NIC instead of just hoarding/bartering them.

Personally, I'm already at the point of bartering items. I don't need any more NIC.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Burial wrote:

@Illiathos: Of course, I understand what you mean. Zoom said in the roadmap the repair cost is getting increased after every death, so I imagine 1-2 deaths before it's cheaper to just get a new bot.

Why I suggested it to be a NIC only thing is because the game currently gets NIC off the grid only by service costs, teleport beacons, proximity probes, terraforming charges and other items not manufacturable.. what else is there? The whole market circulates around NIC. If it's ballooning on agents with no real purpose beyond that, there's no point trading anything for NIC instead of just hoarding/bartering them.

Personally, I'm already at the point of bartering items. I don't need any more NIC.

I personally cant get enough NIC, i have the materials. And i could always use a lot more ICE. So i guess I'm just at the opposite side of NIC/res usability.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

1st april?

Re: New devblog: What's next for perpetuum - 2015 Roadmap

DEV Zoom wrote:

And here are our plans for the near future:

http://blog.perpetuum-online.com/posts/ … 5-roadmap/

Good job Zoom, but it lacks one thing: Application Program Interface (aka API). Sequer.nl, Perp-Kill and many potential tools apps could do some nice use from it...

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Man Gan wrote:
DEV Zoom wrote:

And here are our plans for the near future:

http://blog.perpetuum-online.com/posts/ … 5-roadmap/

Good job Zoom, but it lacks one thing: Application Program Interface (aka API). Sequer.nl, Perp-Kill and many potential tools apps could do some nice use from it...

There's an API, just not available to everyone. Both Sequer.nl and Perp-Kill use it.

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Jasdemi wrote:

There's an API, just not available to everyone. Both Sequer.nl and Perp-Kill use it.

Sadly it isn't... sad

Re: New devblog: What's next for perpetuum - 2015 Roadmap

http://killboard.sequer.nl/?a=api-documentation

Re: New devblog: What's next for perpetuum - 2015 Roadmap

Sadly it's only for KB's...