1,376

Re: Spark Teleports

The 'problem' your describing is exactly why the spark change is needed. It makes you take a decision about what to defend and makes power projection harder.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

1,377

Re: Spark Teleports

If we up to just allow spark only 1 faction Island and 1 for Gamma, Beta, Alpha that would still let you enjoy the game but Power Projection will be a bit harder.

As Syndic is mentioned, who can will use accounts fuuu

If you remowe sparks from the game you will remove my ENJOYMENT beacuse I need to travel where is the "action", interesting things happens, and that maybe means I will leave the game.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

1,378 (edited by Illiathos 2015-06-28 10:16:58)

Re: Spark Teleports

Inda wrote:

If we up to just allow spark only 1 faction Island and 1 for Gamma, Beta, Alpha that would still let you enjoy the game but Power Projection will be a bit harder.

As Syndic is mentioned, who can will use accounts fuuu

If you remowe sparks from the game you will remove my ENJOYMENT beacuse I need to travel where is the "action", interesting things happens, and that maybe means I will leave the game.

This! You need to lock the sparks by islands AND color. Meaning i will be able to have a spark on xiantor, shin and hokk, that's it, no alsbale for easy loot.

EDIT: I hope the DEVs implement this option and not just remove it alltogether, because lets face it, its much easier to remove content than tweak it.

1,379

Re: Spark Teleports

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

RIP PERPETUUM

1,380 (edited by Illiathos 2015-06-28 10:39:45)

Re: Spark Teleports

Celebro wrote:

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

It's not just defending, its also managing production and markets. Not everything is based on pvp. Seeing as red islands are pretty much joke/chaos free, i can roam all i want. The only problem is that i lose a lot of time just by moving. And that is boring. And boring makes people leave.

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

1,381

Re: Spark Teleports

With a decent amount of organisation and no sparks you can be anywhere in the game in under 5 minutes. Sparks are not needed.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

1,382

Re: Spark Teleports

All the Gammas are only 2 jumps from Alphas, 1 jump from Betas.

1,383

Re: Spark Teleports

Illiathos wrote:

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

Also that makes no sense. People would just set the spark to the island where combat is and be able to switch back and forth at will.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

1,384 (edited by Illiathos 2015-06-28 10:55:37)

Re: Spark Teleports

Jita wrote:
Illiathos wrote:

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

Also that makes no sense. People would just set the spark to the island where combat is and be able to switch back and forth at will.

All im saying is that if i set a spark on red beta, i cant set a spark to blue or green anymore. So there is no more switching back and forth.

Re: Spark Teleports

Burial wrote:

All the Gammas are only 2 jumps from Alphas, 1 jump from Betas.

Im saying it still takes a relatively decent amount of time to do it, be it 10 or 15 minutes, its still a pain that's not necessary. IF you just limit sparks to one color/faction.

1,386

Re: Spark Teleports

Tbh its all for nought without other changes too. Its a single step in the right direction but there's another four or five needed to get critical mass and move people to beta

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Spark Teleports

Jita wrote:

Tbh its all for nought without other changes too. Its a single step in the right direction but there's another four or five needed to get critical mass and move people to beta

True, but if the sparks get removed, at least i hope you guys start conquering some green and get some bots destroyed.

Re: Spark Teleports

Illiathos wrote:
Celebro wrote:

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

It's not just defending, its also managing production and markets. Not everything is based on pvp. Seeing as red islands are pretty much joke/chaos free, i can roam all i want. The only problem is that i lose a lot of time just by moving. And that is boring. And boring makes people leave.

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

you can roam around any island and not find ANYBODY. I don't know how often i ran around all those gamma bases and "rang the doorbell" with noone showing up.
That has actually ZERO connection to spark teleporting. Most player just log in to either grab their SAP loot, or because they need to field "equal" numbers. (where one "Anni" equals ~10 PoE's)

also, what markets do you talk about? you can produce everything everywhere. You can move stuff around in scarabs in 100% safety in 1/3rd of the gameworld in just a few minutes.
If you want to adjust your market orders, you can run around in a 200kph bot.
It took me 10minutes to get in an assault from shin to tellesis - and both islands didn't have their teleport/highway revamp yet.

moving around alpha 1 is so fast, it feels like the ship hangar animation in ED takes longer to play... smile

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

1,389 (edited by Inda 2015-06-28 11:09:42)

Re: Spark Teleports

Honestly I cant decide what would be better to remove or stay.

But for me seems like faction restriction is a decent step closer to prevent power projection. If we started from remove sparks. That would be a compromise.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Spark Teleports

Annihilator wrote:
Illiathos wrote:
Celebro wrote:

Game world is pretty small for any of the reasons not to remove it,  to be any real issue. Guess what, be there to defend your stuff!!

It's not just defending, its also managing production and markets. Not everything is based on pvp. Seeing as red islands are pretty much joke/chaos free, i can roam all i want. The only problem is that i lose a lot of time just by moving. And that is boring. And boring makes people leave.

EDIT: Now I'm saying we can fix the "one corp to rule them all" aspect of spark and keep them, if we just limit them to a specific island group (red, green, blue)

you can roam around any island and not find ANYBODY. I don't know how often i ran around all those gamma bases and "rang the doorbell" with noone showing up.
That has actually ZERO connection to spark teleporting. Most player just log in to either grab their SAP loot, or because they need to field "equal" numbers. (where one "Anni" equals ~10 PoE's)

also, what markets do you talk about? you can produce everything everywhere. You can move stuff around in scarabs in 100% safety in 1/3rd of the gameworld in just a few minutes.
If you want to adjust your market orders, you can run around in a 200kph bot.
It took me 10minutes to get in an assault from shin to tellesis - and both islands didn't have their teleport/highway revamp yet.

moving around alpha 1 is so fast, it feels like the ship hangar animation in ED takes longer to play... smile

1) roaming around and not finding anything is related to low playerbase. I just dont understand why you guys dont fight for beta outposts. For creating pvp, if nothing else.

2) running around in a 200kph bot is an alternative that i am going to have to take if that's necessary. I'm saying there is a way to keep the luxury of sparking if we lock it down to one faction group.

3) Another problem of the game is that you guys are so passive. I dont see any ganks anymore to be honest, you dont own any outposts for creating pvp. Hopefully, you guys wont be so afraid of CIR roflstomping you on green if the sparks are removed. Because if even after the sparks are removed you dont show any initiative, then the game is pretty much doomed (no pvp, hoarders stop hoarding at some time).

1,391 (edited by Burial 2015-06-28 11:52:42)

Re: Spark Teleports

Remove Beta locks and we wouldn't have this constant 2-faction bullshit.

// Zoom, you missed a word. big_smile

Re: Spark Teleports

If you remove beta locks, you will have constant terminal games and scarab popping, im against that

1,393

Re: Spark Teleports

Burial wrote:

Remove Beta locks and we wouldn't have the constant 2-faction bullshit.

It would help. You still would to fix beta production vs risk IMO.

If they reverted the beta mining nerfs and bring back those sweet big red mining spots that would help. Really though for production Epi is life and static 1400m spawns like you used to have would be the kicker. It's not like lots of folks didn't die mining them. It's the illusion of safety.

What you need for beta to be viable is the ability for a small corp to live and produce there without the risk of getting pushed out by a blob. That means they need the option of not engaging. You can't force people to fight, you need to incentivise people to risk. It may be frustrating if you go roaming and people just dock up but if the incentive to be undocked and mining / ratting / missioning / doing logistics is good enough you WILL get PvP. Maybe not the big battles but real roaming PvP.

With open betas that can't be locked you really can't incentivise or boost beta too much. Gamma will always have the advantage for a strong corp as it has protection, no scouts and the best production in the game. Just Make beta low risk and absurdly over powered to get people's *** out there. PvP drives everything in game and without it the game is ***.

Re: Spark Teleports

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

1,395

Re: Spark Teleports

Illiathos wrote:

If you remove beta locks, you will have constant terminal games and scarab popping, im against that

People shouldn't even be moving Scarabs on Betas without an escort.

1,396

Re: Spark Teleports

Illiathos wrote:

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Spark Teleports

Jita wrote:
Illiathos wrote:

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Station locks secure beta islands so people assaulting gamma need to cross alpha. It also rewards the corp owning stations with easier saps.

Re: Spark Teleports

Burial wrote:
Illiathos wrote:

If you remove beta locks, you will have constant terminal games and scarab popping, im against that

People shouldn't even be moving Scarabs on Betas without an escort.

Even if you have escort, scarabs are so paper thin they usually die before escorts can even react.

1,399

Re: Spark Teleports

Illiathos wrote:
Jita wrote:
Illiathos wrote:

You people forget that there already is an npc outpost for every color in beta. Just 1 outpost is enough for a new corp. And remember, you could always pop a scarab from there if you had eyes and there is nothing anyone could have done.

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Station locks secure beta islands so people assaulting gamma need to cross alpha. It also rewards the corp owning stations with easier saps.

None of those reasons are about living on beta. People living on beta creates PvP. People living on gamma and alpha doesn't. Simple as that.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Spark Teleports

Jita wrote:
Illiathos wrote:
Jita wrote:

Nobody forgot, with sparks it makes no difference and even without it requires three under station scouts and not 12.

Do you actually have a reason why stations should lock? There is nobody living on beta now. Nobody.

Station locks secure beta islands so people assaulting gamma need to cross alpha. It also rewards the corp owning stations with easier saps.

None of those reasons are about living on beta. People living on beta creates PvP. People living on gamma and alpha doesn't. Simple as that.

I'm saying that 1 unlocked station per beta faction is enough for you to live on beta. The other stations are just an incentive.