Topic: New NPC behavior
We made some behavioral changes to NPCs that is now out on the test server:
Generally NPCs won't follow you anymore to the end of the world. This means that at a certain distance from their "home point", they will stop chasing you and head back to that point.
While moving back to their home point, NPCs will still attack you, if you are within range.
For roaming NPCs there are 2 main cases:
1. They are waiting at a location for one or more of their members to arrive. In this case the ones waiting will behave like normal (static) NPCs as explained above, their home point being the one they are waiting at.
2. If they are moving towards a point as a group, they will not chase you, but they will attack you if you are within range. This is practically the same behavior like when normal NPCs are heading back to their home point. And this is also true for roaming NPCs that are catching up to their waiting group.