Topic: Lag
When killing red npc's on gamma near plants i experience crazy stupid lag. Like the game freezes for a couple of seconds.
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When killing red npc's on gamma near plants i experience crazy stupid lag. Like the game freezes for a couple of seconds.
So if I understand you right, it's not network lag, but client freezes?
i'm actually not sure everything just freezes for a couple of seconds then it's normal again
Do you notice any difference with and without the map opened?
i didn't have the map open. it did get worst the more plants were around
We have made some client optimizations which are related to this, it will be deployed together with the new assignment system soon.
the lag was so bad fighting one the red mob stopped fired at me and right before it died teleported to me and blew up
my first response to the PTS topic:
i can tell that terraforming with the maximum radius will cause huge lagspikes when you kill plants with it.
is this related?
No, this seems to be about the client (we have also experienced the momentary freezes).
Please set a date for the mission revamp and go ahead and make it high ball. If you finish it early then we can all rehoice
December 2016.
December 2116.
Fixed
i had the same on alpha. so ts not about plants. just shooting npcs.
*** lags... back update.
No, this seems to be about the client (we have also experienced the momentary freezes).
there was no patch since this statement, so what did you expect chemist?
DEV Zoom wrote:No, this seems to be about the client (we have also experienced the momentary freezes).
there was no patch since this statement, so what did you expect chemist?
* '''Fix:''' Reworked the sending of terrain layer data, which should stop plant-related lag.
After this patch if u kill bot near plants, u get TERRIBLE lag...
Chemist: this topic is about client freezes, not network lag.
Chemist: this topic is about client freezes, not network lag.
"When killing red npc's on gamma near plants i experience crazy stupid lag. Like the game freezes for a couple of seconds." (c) Rovoc.
It is the same when was killed first robot near plants. Client freeze for about 3 seconds. And after 2 killed bots - ~2 seconds. And after 3 killed. All bots was killed near plants. It was freeze.
Link in PM. (from 13:50)
Ok, so again:
* '''Fix:''' Reworked the sending of terrain layer data, which should stop plant-related lag.
This fix was for network lag related to plants.
It did nothing to client freezes, since there wasn't a client update since January.
When we deploy a new client, it will have some fixes for client freezes.
See also:
http://forums.perpetuum-online.com/topi … -glossary/
Okay. Just see video from 13:50 and you'll see what I mean. Lag/freeze/ghost/drunk Santa Claus/something else. But it was not until the last patch. I think this should not be. It looks unpresentable.
Okay. Just see video from 13:50 and you'll see what I mean. Lag/freeze/ghost/drunk Santa Claus/something else. But it was not until the last patch. I think this should not be. It looks unpresentable.
Yes, that's a client freeze. The reason you didn't experience this before the patch is probably because you didn't even get the data of the plants dying, or just very slowly, in which case the client was able to cope with it.
Now, after the (network lag) patch, the client gets all the data properly, which makes it hang for a bit if it gets a lot of it within a short time.
Btw it's not "when robots die near plants", but probably "a lot of plants die around you at the same time".
It can be fixed? Or, "So come down"?
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