Annihilator wrote:1. a new producer can help out... nothing. last time i have bought something from a "new producer" was... never, since i always had similar or better production skills, and crafting my own mining ammo was more or less a chore then a feature.
2. same as 1., the economy is dead with or without miner charges on the market
3. its a nic sink and obstacle for new miner more then for vets. vets only have the few NIC it costs to run the factory, and if they own the factory... they get it back 100%.
I am not sure how much interaction you have with new players lately. But, it is pretty standard to give a new producer the job of making charges/ammo in the corp. It allows them to play the game while they are waiting on the EP/research to be able to make the higher cost items. The same goes for non-corp members, they can make and sell on the public market (becasue as you said, most vets wont waste their lines for selling ammo and charges, cause its more of a chore). I guess just telling them to F off until they have super vet skills is another way to do it, that will certainly get more ppl to play this game
Annihilator wrote:the DEV time spent on making this possible is not wasted, because its actually necessary for new content that exceeds your creativity limit
I am not sure what your point here is. I am not sure how you are equating my creativy limit with the necessity of this requested change.
Annihilator wrote:you are a terrible lair if your telling your' not botting in this game...
I guess I am the only one not botting in this game, but thanks for the personal attack