Topic: QoL More prototype production slots.

Request:  add additional extension similar to prototyping parallel processing.

Thank you.

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

do you have so much losses each day that you need them?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: QoL More prototype production slots.

Does it matter?

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

Just borrow more characters.

I am Perpetuum.

Re: QoL More prototype production slots.

11 prototying slots should be more then enough to keep multible mass producers running.


lets do some fast calculations... :
lets say you can mass produce 1 item every 2h (normaly way higher on avarage)
with a avarage of 100p =100 items/cycles per ct.
30 slots factory
protos usually take ~1d

ct points needed per day = 30 (slots) x 24/2 (items per day) = 360p
Prototyping supplies production points = 11 (slots) x 100 (points per proto) = 1100p

so with this small thing you see that 1 prototyper should be able to supply 3 mass producer.. easy.

in reality mass production should be way slower on avarage...

i dont see the reason... maybe you see one...

6 (edited by Annihilator 2015-04-04 01:30:30)

Re: QoL More prototype production slots.

reason:
running t4 isn't "pro" enough anymore, so he wants to mass produce prototypes.
also, with the upcoming ability to mass-access T4+ items, some fits may run into reactior/CPU issues.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: QoL More prototype production slots.

Perpetuum wrote:

Just borrow more characters.

I am Perpetuum.

8 (edited by Obi Wan Kenobi 2015-04-05 12:02:52)

Re: QoL More prototype production slots.

Perpetuum wrote:

Just borrow more characters.

Dont you mean "Gift" more accounts.

#Merkle2014 or was that 2013 ...

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: QoL More prototype production slots.

Zortarg wrote:

lets say you can mass produce 1 item every 2h (normaly way higher on avarage)
with a avarage of 100p =100 items/cycles per ct.
30 slots factory
protos usually take ~1d

1. If you do Mechs/HM, you need several days / proto which lasts for ~30 Mechs. That modifies calculation drastically.

2. A producer has up to 30 lines/Terminal, but not more than 11 proto lines overall. As soon as you start real mass production, it is easy to have 60-90 lines parallel

Re: QoL More prototype production slots.

Goffer wrote:
Zortarg wrote:

lets say you can mass produce 1 item every 2h (normaly way higher on avarage)
with a avarage of 100p =100 items/cycles per ct.
30 slots factory
protos usually take ~1d

1. If you do Mechs/HM, you need several days / proto which lasts for ~30 Mechs. That modifies calculation drastically.

2. A producer has up to 30 lines/Terminal, but not more than 11 proto lines overall. As soon as you start real mass production, it is easy to have 60-90 lines parallel

+1

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

Goffer wrote:
Zortarg wrote:

lets say you can mass produce 1 item every 2h (normaly way higher on avarage)
with a avarage of 100p =100 items/cycles per ct.
30 slots factory
protos usually take ~1d

1. If you do Mechs/HM, you need several days / proto which lasts for ~30 Mechs. That modifies calculation drastically.

2. A producer has up to 30 lines/Terminal, but not more than 11 proto lines overall. As soon as you start real mass production, it is easy to have 60-90 lines parallel

proto lines is also per terminal
http://i.imgur.com/9Qtsjm2.jpg

Re: QoL More prototype production slots.

Yeah but then there's all that hauling.

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

why not instant build things without time and ep investment?

with resources as only limiting factor.

wouldnt that be nice?

Re: QoL More prototype production slots.

Zortarg wrote:

why not instant build things without time and ep investment?

with resources as only limiting factor.

wouldnt that be nice?

Not really, there always needs to be a limiting factor.   Helps stabilize the market and keep it from crashing.  It would just be nice to be able to do something while waiting on scarab cts.

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

Phantomburn wrote:

Yeah but then there's all that hauling.

if you don't like the part of the game that needs you to leave the terminal, where you can be killed by NPCs or other player... you should switch to browsergames.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: QoL More prototype production slots.

Dude, calm down.  You ride my ball sack any harder I'm going to lose a testicle.

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

Obi Wan Kenobi wrote:
Perpetuum wrote:

Just borrow more characters.

Dont you mean "Gift" more account.

#Merkle2014 or was that 2013 ...


You deserve a quote.

But not the one we need right now.

I watch batman too much.

I am Perpetuum.

Re: QoL More prototype production slots.

11 * n = Your Production needs, Btw.

I am Perpetuum.

Re: QoL More prototype production slots.

I guess ammo prototypes take 2 hours but the protos I got cooking take 6~8 hours w/ some in the 2 to 4 day range.

You either die a hero, or live long enough to see yourself become the villain.

Re: QoL More prototype production slots.

Phantomburn wrote:

I guess ammo prototypes take 2 hours but the protos I got cooking take 6~8 hours w/ some in the 2 to 4 day range.


I like this statement.

All it is, nothing more.  Adds nothing to the current discussion, and zero political statement either.

Good job.

I am Perpetuum.

Re: QoL More prototype production slots.

I dont think so, need more proto slots. That limit is fine.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: QoL More prototype production slots.

Perpetuum wrote:
Phantomburn wrote:

I guess ammo prototypes take 2 hours but the protos I got cooking take 6~8 hours w/ some in the 2 to 4 day range.


I like this statement.

All it is, nothing more.  Adds nothing to the current discussion, and zero political statement either.

Good job.

I see what you didn't there.

Re: QoL More prototype production slots.

The title is missing the    " : ".

Please fix.

I am Perpetuum.