Re: Lower the Commodities in production of bots.
Here is my take on this entire situation:
Feel free to correct me.
Production takes a 500K sololy dedicated account to get into on a corp level. I can't be bothered to do the math on how long that is. But that's what it takes to get effective in refining/recycling/manfuc/proto/reverse/market/tax reduction skills. Not to mention research.
So what does that do for New corps? It forces new corps to buy the bots and mods they need from the market. So corps tend to be capitalist at first then as they progress to a more end game corp they become communist. I have personally watched this evolution over 5 different times in different corps. What SHOULD be happening is that corps who want to be communist should have a more efficient push.
-> Tying into the topic at hand.
Reducing the commodities in bots like lights and assaults (even removing epi from light ewars) will make the New corps able to mass produce MORE gear and bots and spend more time doing the fun stuff like blowing them up and give them a chance to fight for territory and space!
It will also bring the cost of these bots down drastically, which allows for the unorganized corp to more effectively buy stuff off the market.
--Rebuttal: Well Veteran corps can manufacture stuff so much faster and cheaper!
At this stage of the game, for me to make 100 waspish. I merely pull 5 to 10 wasp CTs out of storage. Right click select all my minerals allotted to the producers in L3. Refine the commodities, put the left over raw mats in storage and wait a week. For say, cons? 100 waspish well... That's going to take a month or two or five.
@whoever cares.
--Less Grind, More Fun.
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