Re: Jumping to Alpha when Flagged - Serious discussion
The idea of retreat is decent, but its being ABUSED by gate camping. By raising movement speed of the bots, a lot of people can run a click away from tp and get back to it (undemobbable arbalests, anyone?). It would be a lot less worse to lose an occasional bot for haulers than to lose pvp alltogether. But you should know that by keeping this mechanic, there is practically no more decent pvp. Now because jita and all vets have all pve mats in the game they'd ever want (make a T5 ffs!), the only thing left to do is pvp. And by allowing this to continue, you're going to kill pvp in the game. Now a game where you've accomplished pve and dont have pvp, you're gonna lose customers. And i freaking spent 300+ euros on this game. But that's gonna stop if i get bored because of broken mechanics.
Ahhhh you're starting to get bored (and probably more NSE guys)? Who would have guessed ?!
It sure as hell has nothing to do with:
- running a dozen clients
- NSE activity on non-Pelistal islands is close to zero
- NSE blue napping 3/4 of playerbase
- NSE trying to bring max. amount of bots to every fight.
Of course it DOES have to do with:
- jumping mechanics from beta to alpha.
And your proposed solution to "your" problem is: increased ganking possibilities ... in a game, where ganking is already pretty strong.
And btw., naming explicitly Jita as one of the filthy rich vets in context with an unreachable race for wealth for younger players is ... a clumsy attempt at propaganda.
Jita was one of the very few vets, who openly requested/supported the idea of a server reset timed for STEAM launch. Your overlords on the other side...
@Dev Zoom
While the current beta-alpha jumping isn't perfect, it's ok on a large scale. This game has other - much more urgent - issues, which needs to be addressed asap (like 30% demob resistance on Arbalests).