Blocker:
- You ninja something on beta and get out without flagging, good for you.
- You ninja something, get caught, win / run away successfully, good for you.
What DOES happen that needs to be fixed:
- You ninja something, get caught, fight, realize you're going to die, slow boat it to the teleport in your quad plate demob-immune heavy, jump through, and tank all damage until your flag's up. Now you're 100% safe despite the fleet that's literally on top of you while simultaneously that same entire fleet is at a major disadvantage because we're ALL flagged (vulnerable to attack), unable to jump back to beta, and worse of all we can't control any of the ground we're standing on.
Your fleet could be sitting there with all the time and freedom to re-position, change ammo, hell - even jump in more bots by the time our stability goes away.
That's the fleet scenario.
This change would actually ADD more ninja opportunity. Consider the hauler scenario:
The time between syndicate protection wearing off vs my stability is the only window you have to ganking my scarab coming off Beta. That's it. That's your window to gank and ruin my day. Not enough in my opinion. I don't have to give a *** what's on the other side of Alpha. If haulers had a pvp flag set after jumping through by default... just imagine.. I can think of new corp ops, new bot configurations. New purposes to old bots long forgotten.. Newbies pvp'ing with fairly high risk/reward. Etc.
-K
$0.02