Topic: Deconstructing buildings during reinforcement

I might be mistaken here, however I thought in the "old" gamma system people were not allowed to deconstruct buildings while they were in emergency reinforcement phase?

Apparently this is possible in the "new" gamma system.

Is this a feature or a bug?

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Re: Deconstructing buildings during reinforcement

Was always possible to decon a building with no connections. Not sure if this applies here.

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Re: Deconstructing buildings during reinforcement

they were all connected

someting broke

Re: Deconstructing buildings during reinforcement

Yeah that's not supposed to be possible.

You can't decon without it being offline and no connections before.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Deconstructing buildings during reinforcement

Change: Turrets, repair nodes, and booster nodes will go offline while in emergency mode. They will automatically go online again when the emergency phase ends.

I assume it's because of this.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Deconstructing buildings during reinforcement

I could be proven wrong but to my knowledge we don't have such a mechanic. Actually one of the points of emergency phases is that it gives you the time to get the hell out of there with your buildings if you think you don't stand a chance.

Re: Deconstructing buildings during reinforcement

DEV Zoom wrote:

I could be proven wrong but to my knowledge we don't have such a mechanic. Actually one of the points of emergency phases is that it gives you the time to get the hell out of there with your buildings if you think you don't stand a chance.

That's a change then. For sure before the patch if your building was connected it could not be deconned and you couldn't change connections while in reinforce.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Deconstructing buildings during reinforcement

We'll try to look for it in the code and get back to you.

Re: Deconstructing buildings during reinforcement

I would like to poitn out that haivng 9 days to deconstruct and then being able to reconstruct your average coalition can easily make the some 30 mil NIC in that 9 days to keep a gamma base alive indefinetely. Offcourse the "upkeep cost" scales with the size of base to be kept alive but I don't think this isn't compatible with the spirit I thought gamma strive for.

Re: Deconstructing buildings during reinforcement

So someone attacks our base, rather than fighting I can just decon the stations then slap them back up with a fresh re-enforce cycle


that's intended right?

Why not just make gamma pve like alpha?  That way people wont need to pack up and run when pvp happens...

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11 (edited by Supremacy 2014-11-21 01:39:24)

Re: Deconstructing buildings during reinforcement

so, if someone reinforces my base structures, I can take them down, then put them back up safe and sound


yeah that sounds legit



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12 (edited by Inda 2014-11-21 02:17:47)

Re: Deconstructing buildings during reinforcement

+1 to change this mechanic

I shouldnt be deconstruct my gamma. Maybe allow deconstruct at the reinforcment timer so yo ucan if you can defend your deconstructers.

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Re: Deconstructing buildings during reinforcement

inda did it

Re: Deconstructing buildings during reinforcement

so you used an exploit to save your base....

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Re: Deconstructing buildings during reinforcement

DEV Zoom wrote:

I could be proven wrong but to my knowledge we don't have such a mechanic. Actually one of the points of emergency phases is that it gives you the time to get the hell out of there with your buildings if you think you don't stand a chance.

Just checking in to lol

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Re: Deconstructing buildings during reinforcement

I am still shocked that you even wrote this.

This erodes what little confidence I have left in your ability to understand your own game.



clean it up zoom


DEV Zoom wrote:

I could be proven wrong but to my knowledge we don't have such a mechanic. Actually one of the points of emergency phases is that it gives you the time to get the hell out of there with your buildings if you think you don't stand a chance.

Re: Deconstructing buildings during reinforcement

Supremacy wrote:

I am still shocked that you even wrote this.

This erodes what little confidence I have left in your ability to understand your own game.



clean it up zoom


DEV Zoom wrote:

I could be proven wrong but to my knowledge we don't have such a mechanic. Actually one of the points of emergency phases is that it gives you the time to get the hell out of there with your buildings if you think you don't stand a chance.

I know right....
During old gamma kanogi deconned all of our bases and the next patch changed that. I feel cheated out of killing around 12 of indas things.

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Re: Deconstructing buildings during reinforcement

definitely shouldnt be able to decon without having maximum reinforcement timers

Re: Deconstructing buildings during reinforcement

i roughly rememebr a change where it was not possible to disconnect buildings when at least one building in the network was in reinforcement.
i dont think it was about deconstruction.

since you only need to offline a buliding to decon it it whould not be affected by this.

but its been a while...

Re: Deconstructing buildings during reinforcement

Zortarg wrote:

i roughly rememebr a change where it was not possible to disconnect buildings when at least one building in the network was in reinforcement.
i dont think it was about deconstruction.

since you only need to offline a buliding to decon it it whould not be affected by this.

but its been a while...

Patch 2013-08-23 wrote:
  • Fix: Possible fix for turrets getting stuck and not firing anymore.

  • Change: It's not possible anymore to break ANY building connection if the network has any building in emergency phase. (Adding buildings to the network is possible.)

  • Change: It's not possible anymore to change the emergency phase's offset time if the network has any building in emergency phase.

  • Change: It's not possible anymore to bring a building in emergency phase offline, and therefore deconstruct it. (Onlining is possible.)

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Re: Deconstructing buildings during reinforcement

Hence why the change I linked is important. It automatically off lines stuff and so allows it to be deconned.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Deconstructing buildings during reinforcement

Let me tell you what the bug is, if the building is already offline, and it gets reinforced.  It can then be deconstructed.  Even if its reinforced.  Which because of your "new" energy system, base owners put things in "power saving" mode.

Your welcome.

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Re: Deconstructing buildings during reinforcement

Anni/Jita: right, that's why I couldn't find anything on it, because it's not directly disallowed, only indirectly by the offlining rule.

But then I assume this problem only affects "Turrets, repair nodes, and booster nodes".

edit: or that, thanks Ville.

Re: Deconstructing buildings during reinforcement

I may have been over dramatic in this matter

Re: Deconstructing buildings during reinforcement

Fix is out, deconstruction during emergency phase is now disallowed by a direct rule.