Topic: Poll: Should the latest patch be rolled back and reworked on?
Please keep the comments to other threads and we will make this a simple yes or no with no explanation to avoid argument :-)
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Perpetuum Forums → General discussion → Poll: Should the latest patch be rolled back and reworked on?
Please keep the comments to other threads and we will make this a simple yes or no with no explanation to avoid argument :-)
Yes
No
Yes (and +4 from my buds, all newbs too)
yes
I think the real question needs to be "should X be fired"
4 years track record tells us that even if the patch gets rolled back, something similar will happen 5-6 months down the line.
So you owuld rather have no devs than incompetent devs?
So you owuld rather have no devs than incompetent devs?
Yes.
And, Yes to the Poll.
No.
Yes 2x, dual account, that mean 1% of total active players....
can you work on the real problems...
No
Yes about the 5% nerfs, no some tweaks that were actually good.
Yes x2
No.
Not a rollback, just need to grandfather in all the skills. New players from now on dont need the hightech or ewar spec. That or dont require the hightech skill to pilot the mk2 bots but they dont get the bonuses either.
You should never log in and not be able to drive a bot you could the day before.
YES
I think that it should have been implemented differently.
Im not totally against the changes, though I feel the end result (due to how a lot of bonuses work a small % change = a big change) changed some bots too drastically. Perhaps a longer term very slight creep of stats would allow for the game to find a better balance.
I don't mind the new skills that were added however everyone with a pre existing character should have gotten lv1 on all of the specific bot type skills (unless there was no industrial or combat faction prior).
I think peoples biggest complaint here....one heavy mech got a nice buff the rest didn't. One ewar got a complete nerf. Not only was its neuts majorly nerfed....green bots wont have accumulator madness that require an ictus to be present...and they still need to deal with line of sight.
Then theres little stuff that doesn't really matter but shows the devs don't really get how the game is played..."hey if we put a small boost to weapons people will start rocking weapons on light ewar and people will stop RSA'ing on mech ewar and shoot stuff!!!!"
I think this patch had the right idea. Im fine with assaults being stronger and the bot class being less linear. This patch is going to end up with a less diverse battlefield than before....at least before there was some semblance of balance other than the favoritism with cheap to fit and use green bots due to accumulators (detectors and tackle mostly).
Also whats the point of a test server when its on there for a short period of time and theres no communication regarding it the changes?
I like it
I would say yes, although a few more well thought out tweaks to the current system can make it more appealing.
I think that it should have been implemented differently.
Im not totally against the changes, though I feel the end result (due to how a lot of bonuses work a small % change = a big change) changed some bots too drastically. Perhaps a longer term very slight creep of stats would allow for the game to find a better balance.
I don't mind the new skills that were added however everyone with a pre existing character should have gotten lv1 on all of the specific bot type skills (unless there was no industrial or combat faction prior).
I think peoples biggest complaint here....one heavy mech got a nice buff the rest didn't. One ewar got a complete nerf. Not only was its neuts majorly nerfed....green bots wont have accumulator madness that require an ictus to be present...and they still need to deal with line of sight.
Then theres little stuff that doesn't really matter but shows the devs don't really get how the game is played..."hey if we put a small boost to weapons people will start rocking weapons on light ewar and people will stop RSA'ing on mech ewar and shoot stuff!!!!"
I think this patch had the right idea. Im fine with assaults being stronger and the bot class being less linear. This patch is going to end up with a less diverse battlefield than before....at least before there was some semblance of balance other than the favoritism with cheap to fit and use green bots due to accumulators (detectors and tackle mostly).
Also whats the point of a test server when its on there for a short period of time and theres no communication regarding it the changes?
I liked it, till I noticed that my income got hit as well. I wanted to test it more, but I was waiting for a dev to comment on the rational. I had no idea this patch was on the test server until a vet posted it on the forums, nore knew when it was going to be patched till the day i logged in.
also, the nerf on mining, will increase the prices of bots and other materials. I haven't done the math yet. but just in case, I jumped my prices on my current bots for sale. I wanted to increase the prices more, but the NPC seeded market capped me.
I want a roll back, but the dmg is done.
Not a rollback, just need to grandfather in all the skills. New players from now on dont need the hightech or ewar spec. That or dont require the hightech skill to pilot the mk2 bots but they dont get the bonuses either.
You should never log in and not be able to drive a bot you could the day before.
THIS ^^^^^^
its not bad. makes it more intresting for me atm. might need a few small tweaks but aside from that...
NO
p.s.: cry more
Nerf to mining has hit everyone, even vets the most with a 30% reduction to gather resources. The advantage the vets have is on the huge stock, which has now risen in value.
Nerf to mining has hit everyone, even vets the most with a 30% reduction to gather resources. The advantage the vets have is on the huge stock, which has now risen in value.
Burial told me today that he found a stock of 700m epriton he forgot about. I think the vets are good.
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