Topic: Teleport beacons don't have a warm-up

Drop a teleport beacon and it's instantly recharged.

2 (edited by Hunter 2014-11-03 09:04:38)

Re: Teleport beacons don't have a warm-up

Even if this a bug, this is a good one. After patch everybody can decide - If he want PvP - he will up his flag and perform a PvP.

I like this anti-gang system. At least noobs will be able to run assignments on beta and mine epi. Such changes will hold new wave of newbies in the game after release on steam.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Teleport beacons don't have a warm-up

Its OP that there is zero spool up, but i really like lack of a delay between jumps.

3 min spoolup is also to long for the new run-speed, and has always been to long for "emergency beacons"

DEVs should consider this when "fixing" what they broke.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Teleport beacons don't have a warm-up

Emergency teleport could have small cooldown as it's niche and the new teleport would have small spool up time as it's thing. For effective use everybody would need to carry one.

Re: Teleport beacons don't have a warm-up

reported day 1

Zoom why you no fix 4 days?

Re: Teleport beacons don't have a warm-up

Because weekend.
Fixing soon.

Re: Teleport beacons don't have a warm-up

Another Fine Quality Patch Brought to you by Zoom.   WOW

Re: Teleport beacons don't have a warm-up

Qwertyboom wrote:

Another Fine Quality Patch Brought to you by Zoom.   WOW

No mad

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Teleport beacons don't have a warm-up

alcohol parteh!

DEV Zoom wrote:

Because weekend.
Fixing soon.

Re: Teleport beacons don't have a warm-up

fix you

Annihilator wrote:

Its OP that there is zero spool up, but i really like lack of a delay between jumps.

3 min spoolup is also to long for the new run-speed, and has always been to long for "emergency beacons"

DEVs should consider this when "fixing" what they broke.

11 (edited by Burial 2014-11-04 10:42:23)

Re: Teleport beacons don't have a warm-up

Should be something between then and now.

Re: Teleport beacons don't have a warm-up

fix this month would be great ...

Re: Teleport beacons don't have a warm-up

Fix is out.

14 (edited by BeastmodeGuNs 2014-11-06 20:39:07)

Re: Teleport beacons don't have a warm-up

DEV Zoom wrote:

Fix is out.

R.I.P
WTB slightly faster tele warmup(not cool down) with current robot speeds.

Reading this signature fills you with determination.

Re: Teleport beacons don't have a warm-up

An emergency should spool at half the time IMO

Re: Teleport beacons don't have a warm-up

bring it back

Re: Teleport beacons don't have a warm-up

why so you dont have to fight my one Mech

Gwyndor wrote:

An emergency should spool at half the time IMO

18

Re: Teleport beacons don't have a warm-up

Supremacy wrote:

bring it back

+1