Topic: Owning a Beta Station.
There is a lot of discussion about owning a Beta Station and some of the problems associated with the current SAP mechanics and current mechanics with mobility.
Which leads me to ask a few questions:
Should 1 guy in an assault bot be able to complete disrupt an entire corporations production in a station because he hits a SAP during an off time and makes the station lose up to 2 production facilities efficiencies?
Should a 1 Man corporation be able to own a station in a pvp MMO and hold it?
I would like to hear some answers to those questions. Because those answer need to be asked before we get all willy nilly into "We need to change this or that". Because the ultimate problem is "lack of content". If the stations offered more than a convenient place to store Epi than they might be worth fighting for.
Station stability might "Sound" like a good idea, but was VERY poorly executed. Because the bonuses for the stations do not provide enough reward in production efficiency to justify moving a production out to a beta island without it being at 90~100% all the time. It would be most efficient to just produce on Alpha, which is what most people do. Fighting for SAPs is a fun mini game but like I said one guy in a waspish can cost a production corp millions. Which is why no one lives in Beta. Just for the Epi.
How to fix these problems? Stop rebalancing things. Give new content to people, make the Stockpiles of bots and modules WORTHLESS by adding new tiers of goods, better bots. Make those stockpiled assets move. This is how you combat these items guys, not rebalancing content.
But as long as 1 guy in an assault bot can jack up a corps logistics no one will live there. Viva Intrusion 1.0!
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.