Re: Why there is nothing wrong with station locking
Celebro wrote:Gremrod wrote:I think one thing that people are missing here.
Why are people not attacking any of the outpost that are currently under control by a corp/allies other than your corp/allies? I am not talking about a simple lets go hit a couple SAPs. I am talking about a full out plan to attack and keep attacking until the outpost is taken?
You need like 7-8 successful attacks to get outpost and the last 2 attempts will get it blobbed so what's the point?
I think it would be interesting if neither defender or attacker does not know the set SAP times, specially with faster robot speeds easier to roam.
Well, but wouldn't that still fall under your statement: "You need like 7-8 successful attacks to get outpost and the last 2 attempts will get it blobbed so what's the point?"
Does your statement change if the SAP times are not known?
Celebro wrote:Yes: since you know there is a possibility of the SAP not being blobbed.
If SAP times are not known will corps start to fight for outposts?
Celebro wrote:If its harder to take hold and you have a good force on the island it is much easier to defend. Although it will be much harder to defend multiple outposts.
If corps will fight for outpost if SAP times are not know then the change is not making the defender stand around for an hour to get some item etc.
Celebro wrote:Yes you would still need to stand for an hour though but stability will rise
The change would be to leave everything alone and take away SAP time prediction.
Th main point here is if no one wants to attack and fight to take any of the outposts.