1 (edited by Annihilator 2014-09-13 15:52:16)

Topic: BUG: Invisible Attack

Defense turrets, boosted to their maximum range (which is ~1100m! for Missile and EWar) often deal damage without ANY visual for the attacked one.

Missile turrets for example are shooting against a hill, 50m infront of them, but 1km further away someone is taking damage.

This is inacceptable. Not a QoL but critical BUG.

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Re: BUG: Invisible Attack

Yeah this was very painful in the original seige days.  People randomly got blew up for no good reason.  So many symbionts.

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Re: BUG: Invisible Attack

Additional info on invisible attack - at around 1200m most turret FX seems to vanish, most likely because the FX source is outside the drawing range.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: BUG: Invisible Attack

This will be fixed in tomorrow's patch.

So far we had a hard limit of 1000m on the beams you see on the terrain.

With the fix the sender (attacker) and the receiver will always see the beams, and also anyone who is within 1000m from either of them.

Re: BUG: Invisible Attack

wohoo,
at least something.

now all thats left is to balance those turret ranges big_smile

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear