Topic: Ideas on a new PvE island type

I thought it would be interesting to hear people's ideas on a new island type for PvE. A PvE-Beta so to speak.

I personally think it's important that PvE players can progress without being forced into PvP. By progress I mean the ability to mine Epriton, find heavy mech cortexes, build structures, gain stronger syndicate relations (missions), etc.

The biggest challenge in implementing something like this is balancing. A PvE-Beta would need to be tough. You couldn't go mine Epriton without at least the chance of being attacked by hostile NPCs.

The biggest risk on a PvE-Beta would be roaming groups of NPCs. In fact I would suggest only roaming spawns should be included. Mine fields under static spawns would be (is?) a major problem.

The other threat would be random invasions. I see invasions being started on the shore and moving inland. In this way it's either stop the invasion at the coast or risk it reaching player-built bases or active mining operations. Warnings would be given as to the general time and area to give people a chance to prepare.

Base building would only be allowed is specific area. Land titles would need to be purchased to build on. These build-able areas would be close to the coast and would be vulnerable to invasions.

Perhaps only one terminal could be built per area but other buildings could be built around it. It would be cool if you could, for example, built a Calibration Lab and have the ability to charge NIC for its use.

The idea is that despite it being PvE, you will need good defenses and co-operation to defeat invasions or risk losing your structures. If no one was there to stop the invasion it might even advance to other bases. This would encourage all island residents to help out in the invasion.

Even though I'm more inclined to PvE over PvP, it seems clear a PvE-Beta should have less reward than a normal beta. Even with invasions, a PvE island will become somewhat predictable with players able to counter NPCs effectively. On the other hand it's possible for a normal Beta to avoid a lot of large-scale battles through truces so in some ways the PvE-Beta might be tougher.

Epriton could be more scarce, missions might offer less relation increase, invasion-robots might offer less-than-normal loot - just some of the ways that could make the risk-reward similar to normal Betas.

Well those are my idea, anyone else interested in a PvE-Beta type island?

Re: Ideas on a new PvE island type

Epriton in safezone

HAHAHAHAHAHAHAHAHAHA

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Ideas on a new PvE island type

Syndic, what would you think of the idea minus the Epriton?

Re: Ideas on a new PvE island type

You do realise if you place Epriton on safe zones, it will be no more valuable than Liquizit.

RIP PERPETUUM

Re: Ideas on a new PvE island type

I agree that if the island isn't tough enough it shouldn't have Epriton. I haven't played the game long enough to have a good sense of balance. Just throwing ideas out there.

6 (edited by Crepitus 2014-09-02 19:33:00)

Re: Ideas on a new PvE island type

Nexonic wrote:

*STUFF I DIDN"T READ*

Zoom already told you "No".  I was there.

EDIT:  Since you're a newbie, I'll tell you what Beta has - Epriton, sap loot (if you spend the time to both scan and babysit saps, most of which are mediocre; the equivalent being a Large Complex in EVE if you're familiar with those only you have to spend money to scan them down and risk touching the enemy with a feather to use an old American Indian bravery test analogy), and better facilities but spread out between multiple stations instead of one good one that has Okay everything like on Alpha 2 (Tellesis/Hershfield/Shinjalar, in order of importance to the economy).

Population graphs

<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!

7 (edited by Nexonic 2014-09-02 19:41:35)

Re: Ideas on a new PvE island type

Crepitus,

I did read! I can try and change their minds can't I smile

Edit: Thanks for the additional info.

Re: Ideas on a new PvE island type

Nexonic, these are good ideas, I would like to see something similiar to this (without Epriton for sure.)

(I also told something like this before. http://forums.perpetuum-online.com/topi … xperience/ 9th post)

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD