ok, that means i have to get a light bot out there
now, when can we start talking about balance? There seems to be a lot of missinformation and missunderstanding flying around, like:
a base beeing able to build equipment with a higher efficieny then alpha2 does not even come close to its Bandwidth limit. (without booster you get 100 factory points at T1 base)
a true fact, is that it needs way to many buildings just to get there (4 facilities need to be built - refining, reverse, factory and prototyping), when the terminal alone should give you at least access to low-level refining and production.
another fact is, that T1 stuff needs way to much investment and cargo-space. This is because of the less obvious volume and cost of construction blocks that you need to actually build the already very expensive and large "building foundation" into a full structure.
I would suggest you DEVs trying to build a base without the cheat ammo that is 100 times more effective then the one players have to haul around.
the energy well system needs a bit more testing with bigger bases. i can imagine that it will be a very anoying mechanic after a few weeks when you have to move multiples of those towers around just to keep your base alive.
not to forget all those command nodes when the closest energy well is 10km away from your base, and the terraforming.
last but not least, why are mining towers and energy wells two different buildings at all? ever heard of the KISS principle ??
over and out, good night.
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear