Re: Improved NPC AI
Let's try an actual on topic post for a change.
When I started playing, all NPCs were red, there were red grand Mech Observers that spawned (perhaps by artifact hunters) right outside ICS Alpha that vaporized my yagel ... I could walk roughly 1200 m from ICSA and try and farm a lvl 4 Ewar/ lvl 2 light spawn on my trial which dropped occasionally a T3 lwf. It felt pretty special. I lost a lot of bots but learned to kite effectively, learned to replace losses, learned to value T3 gear ... And it was a challenge. When I got better I could find harder spawns to challenge my skills, and earn better loot. Nia was dangerous. The roaming observers on Alpha were an event, you either avoided them or died, or tried with others.
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thats funny, because when i started, i was killed by Blackomen around the same distance away from the same terminal. Though, i have lost my brand new cammy there to another player with a Gropho attacking me.
PvP on alpha islands was patched out a few weeks later with a bandaid hotfix because a certain group of player exploited the weaknesses of the system to the extreme. The temporary fix was never reverted with a well thought out system to fix what was actually broken.
does that sound familar when you compare it with PvE ?
Whining - It's amazing how fast your trivial concerns will disappear