Lobo wrote:3rd was beacons but.......
Running beacons, sure, but let's not forget that assignment part two was supposed to seriously hinder the rate at which beacons could be acquired. At some point it's just not efficient getting tokens by assignments / buying beacons vs the payment you get from them; we are already close to that point despite what some people say.
Syndic wrote:Take your time working on Gamma.
There's no need to change or add anything, anyone who was the capability will see the industrial benefit in the 10-15% cumulative bonus on refining, prototyping, reverse-engineering, factory, recycling. Simply put, producing on Gamma is a lot cheaper and easier then on Beta, nevermind on Alpha.
Fix the terraforming and the MPC system so it's not broken and exploit-friendly & abuse-friendly and there will be plenty of people who want their own little base.
Gamma will also largely fix power projection with spark teleports (indirect buff to Alpha/Beta/newbie corps).
Syndic wrote:>>>THIS IS ME SPEAKING FROM THE FUTURE<<<
- Gamma will be put in and it will be horribly broken
- Nobody will risk building a base and will just spam standard terminals
- Some corps will pressure Devs into moving epriton to Gamma
- I will laugh a lot over the coming weeks and months
Not pointing any fingers, just wondering what changed your opinion?
Syndic wrote:Epriton does not belong on Gamma and was removed for a very valid reason.
Naturally, since I can see the future and I'm familiar with how the Devs work, it will most certainly be re-added to Gamma then removed later on once it becomes apparent that the reason valid mere months ago is still valid.
Agreeing with that. The 'asset denial' etcetera is another breed of problems and should be dealth with seperately.
Celebro wrote:I thought they should eventually remove Epriton from beta, once a good mission system is added with plenty of rewards, that should leave new players that want to venuture out on pvp zones more space whilst the vets battle it out on gamma. Beta can act a good role as a buffer zone and mission hubs. Mining has never worked well on beta as an incentive.
That's not going to work. Gammas do not currently have the content to keep vets distracted.
Jita wrote:DEV Zoom wrote:My fix would be that deconstructing a terminal wouldn't give you back anything other than storage contents.
Well that works if you double terminal build costs and you lose the terminal and blocks on decon. An epi spawn is around 450m nic and base cost currently is around 100.
Bear in mind that using cost to balance never really works. the 1km around a station fix would work better.
Indeed, the 100mil lost is nothing compared to a fleet of MK2 Rivelers.
Syndic wrote:Domhalarn is a "turtle island" without turrets.
Please, tell me more how it's a turtle island.
Rex Amelius wrote:Reshuffling the deck with Epi on Gamma is not gonna make the game better. Collixium is the best FIRST answer to incentives for Gamma.
This. Devs, just don't flat out make it better than the current items we have. Good with bad is the key to balance!