Topic: Loot disappearing due to explosion damage
I guess this feature is aimed at producing more realism. This is an admirable intention but I don't think it goes far enough.
Warthunder is an increasingly popular game that breaks away from the dull model of using hitpoints to represent damage.
Surely it would not be too difficult to implement something like this in perpetuum?
This could be done by either having separate hitpoints (and resitances) for each module or by using a look-up table with specific effects (or some combination of the two).
You could have various interesting results due to incoming damage
- bot mobility could be affected
- various modules could be knocked out or reduced in their efficincy/effectiveness/accuracy
- the reactor's recharge rate or capacity could be damaged
- the reactor could overload leading to an instant explosion (destroying the bot, modules and cargo)
- the cortex could be destroyed leaving all the modules and cargo intact
Various types of damage could be more likely to give one effect or another.
There could also be various opportunities for field repair.
-Confucius