Re: New movement calculation [as of 2014.06.10]
Wow really?
I have an idea... why dont you test it.
This has to be deployed asap, so please do test it, otherwise we're just going to believe Rage
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Wow really?
I have an idea... why dont you test it.
This has to be deployed asap, so please do test it, otherwise we're just going to believe Rage
Did some testing yesterday with no rubber-banding, I tested the usual ”follow” function that almost broke every time a week ago, and also the autopilot with a destination on impassible terrain that Twiz mentioned last week, but I could not get any rubber-banding.
Today I logged on to do some more testing (and got the new test client ”June 17 2014 22:07:29”) and now the rubber-banding when using the ”follow” function is back.
live server, so far so good on AP and other movement related things
[19:24:43] <Squint> this game is *** unplayable
[19:26:40] <Squint> trying to move 4 scarabs. at each jump 3 crash
People are crashing through teleports.
Please do send in the crash reports, otherwise we can't check it.
Please do send in the crash reports, otherwise we can't check it.
Is that the annoying thing in the background that makes me computer freeze for 2 minutes?
DEV Zoom wrote:Please do send in the crash reports, otherwise we can't check it.
Is that the annoying thing in the background that makes me computer freeze for 2 minutes?
No that is the small window with a input field that also crashes from time to time.
I've been jumping back and forth through teleports and couldn't reproduce it - upload the crash or else I have no chance to fix it.
Did you use multiple clients, 3+ all auto piloting from across the map to the gate?
I will do the same again, and send logs if possible.
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