Lupus Aurelius wrote:The Devs, based on player input, determined that the feature, as it was defined, did not take into account that a agent merely had to delete their cargo in order to deny it as a loot drop from their loss. It was probably never considered an issue, since it did not occur to them that players would do such. PVP requires a reward incentive, and currently, the only real reward incentive is loot drops. Because it does not fit with what you personally want it to be, it's "whiney", but tht is your opinion that you are trying to sell to everyone else.
An excellent point- it does indeed look like a premature solution.
To be honest, though, I don't know if its removal would make much of a difference- the way most PvPers describe it, honest kills are hard enough to come by. If that's true, then aren't we really talking about a difference of a small number of items?
In other words, it makes sense to allow players to loot their kills, but as a reward mechanic, I don't think it would ever balance with risk.
I agree that it's a bit of a hassle for PvE, especially if you're farming drones, so that might raise enough objections to get it changed again.
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