Kaldenines wrote:In most MMOs the psychological argument is enough. However, in most MMOs the outcomes of fights don't have any lasting effects on the game as a whole.
The main problem with the ECM mechanic as it is currently is that it makes numbers a much more decisive factor.
The main thing that makes perpetuum pvp more interesting than eve pvp is the use of terrain. ECM ignores terrain and positioning, instead allowing the side that fields more people to simply shut down their opposition.
Take an example of a fight of 6 vs 4. If the side with 6 can bring 4 camelions (or even better 2 cam 2 intakts), 1 ictus and a dps mech, what combination of 4 bots will really be able to stand up against that?
(this actually sounds like a fun exercise for the test server if people can be bothered)
That's a loaded argument.
But the answer is 3 kains and 1 tyrannos.
Annihilator wrote:Rex Amelius wrote:...
But these are long term changes. Your FUN is no more important than mine! And a game with one - dimensional combat is a *** bore!
well, you could rephrase that:
The fun of a majority, that avoids playing the game, is no more important then the fun of the minority that playing the game as it is.
At least DEV Alf already stated that his goal is to make the game fun for a majority, not the minority.
ECM, Supressor, Demobs and Neuting are 100% stunlocks for anyone who has not exactly the ideal counterfit at the moment he faces someone maxed out on those systems.
I don't know what more boring - a PvP only game that only a handfull of players worldwide play, or a PvP game with lots of player with a little less negative gameplay elements.
Dev Alf can put these ideas in the game tomorrow, 3 months down the line he will have to come up with similar ideas about Ictus mk2. 3 months down the line, similar ideas about remote-repair. 3 months down the line, similar ideas about Heavy mk2. Then 3 months down the line, nobody will be using mk2 anymore.
And then after all the complexity and multi-layered countering systems are stripped down to bare-bones, we'll be down to who can get the most accounts actively targetting and shooting while mining at the same time on another screen.
And then it becomes a war of attrition ala WW1.
Bottom line is the game balance is a very complex system of what counters what and how. You can't go in with a sledgehammer, smash a few EWar changes around, and not expect every other factor previously held in check to suddenly become overpowered.
And at the end of the day 2>1, always.
The only ones getting shafted here are the newbies who will be useless for 6 months instead of 1-2. Vets have enough accounts, assets and EP to swap things around.