Topic: Plant Picking / Mining
I do not understand why I need to have the plant selected in the Targeting Computer in order to see how many picks of that plant I can pick with out killing the poor thing according to the Landmark Information pane.
Would it not make sense to have the picking quantity showing on the Targeting Computer to the right of the angle / distance where the large blank space is?
Why do you make it so hard to tell what plants are able to be picked with out killing them? Is it intended to make a difficult job even more difficult? Maybe we need an item that puts numbers above plant tops and gives the player the ability to disable showing numbers within specific ranges, then we could pick plants and click on ones we know are worth our time. Some thing needs done because it is not rewarding enough for the trouble it is.
Why do mining tiles not have a counter like plants do? Why do we need to mine each tile to 0 before a new patch of mining stuff appears some where else? People intentionally leave a few tiles just to grief and cause issues for other miners.
Maybe you could change it to 5% - 10% of the original created patch size. This would make it so when sufficient amount of material is removed from the ground it would create a new patch some where else and keep people from going to spots that were only active because of a few tiles. It is just a flaw on the idea behind it.
Why not have the miner / plant picking guns numbered on what tile it is or on the targeting computer locked items picture? So when you are picking or mining a tile, you know what gun is activated on what tile. I am tired and can not remember why I thought this idea would be good.