1 (edited by Mastablasta 2014-06-06 10:17:27)

Topic: Removing the Extention Spark teleport w/ 10 STPs given

The system would be the same for the number required to set a target teleports, but you would get 10 without having the extension. I that this is a barrier for new players to get into pvp.  Like many extensions, mandatory skills have to high of a complexity.   This would help people get into pvp much faster and be able to travel across the map easier.  Travel would  still entail the moving of the bot into the station, but at least you would have the option to put a bot in there and come back to it.  This can only improve pvp. I know teleportation was nerfed to this system and I feel that, from what I know 10 any stations, but the answer was the price change for outposts. Not give it an extenstion to make a ceiling for new players to attain.  Honestly that's what it does is limit new people. Vets all have 10 in and teleport where they want easily. I feel that teleportation is like the old navigation skill that was taken away because it was  a barrier for new players to even just start playing the game in pvp.

I also think there should be more islands and at least 3 stations on every island maybe 4-5 on a larger island.  I think we need to start working on stuff like this and extension complexity to help newer players get into competitive fights faster.

Re: Removing the Extention Spark teleport w/ 10 STPs given

spark teleport is an unnecessary feature to begin with.

remote market access, remote storage management, revamped highway/teleport/PoI system -> after that, there is no point in keeping spark teleport.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Removing the Extention Spark teleport w/ 10 STPs given

Thats a lot of things to do. I am thinking of quick changes that can easily be made in the game with little effort that will improve the game.

4 (edited by Rage Blackout 2014-06-06 14:41:24)

Re: Removing the Extention Spark teleport w/ 10 STPs given

-1

lots of good information

read up


http://forums.perpetuum-online.com/topi … s/page/52/

http://forums.perpetuum-online.com/topi … l/page/18/

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Removing the Extention Spark teleport w/ 10 STPs given

+1

It's just an EP sink that prevents new players from being competitive. Remove the extension, keep the 1/2/3 system in place.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Removing the Extention Spark teleport w/ 10 STPs given

Syndic wrote:

+1

It's just an EP sink that prevents new players from being competitive. Remove the extension, keep the 1/2/3 system in place.

+1, as stated in other threads, it's the new Navigation.

Population graphs

<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!

Re: Removing the Extention Spark teleport w/ 10 STPs given

ok Ill support this only because I want my EP back



I still say remove sparks or make them Gamma related only, somehow

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Removing the Extention Spark teleport w/ 10 STPs given

Rage Blackout wrote:

ok Ill support this only because I want my EP back



I still say remove sparks or make them Gamma related only, somehow

what good are they for gamma?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Removing the Extention Spark teleport w/ 10 STPs given

Annihilator wrote:

spark teleport is an unnecessary feature to begin with.

I have to say you are wrong sir.

John 3:16 - Timothy 2:23

Re: Removing the Extention Spark teleport w/ 10 STPs given

CIR and Co want to have sparks on all the islands, under the guise of newcomers who can not afford it.

-1.

Re: Removing the Extention Spark teleport w/ 10 STPs given

+1 no EP, but I still think too many sparks are available and it should be limited to 2 or max 3.

Also, the whole Blood Spark gimmick is ridiculous. Stop forcing us to destroy bots for the purpose of sparking and just make the Set Home an additional spark. Then add one or two more locations.

So essentially its 3 sparks, no point system:
Spark to Set Home
Spark two other places
Done, and 3 is MAX

Sparking to other games

Re: Removing the Extention Spark teleport w/ 10 STPs given

i dont want the ***

remove sparks completely

btw you dumbasses have all the new people not us



Chemist wrote:

CIR and Co want to have sparks on all the islands,


under the guise of newcomers who can not afford it.

-1.

Re: Removing the Extention Spark teleport w/ 10 STPs given

Annihilator wrote:
Rage Blackout wrote:

ok Ill support this only because I want my EP back



I still say remove sparks or make them Gamma related only, somehow

what good are they for gamma?


What good are they when you don't play? You're not a dev, don't try to balance games you don't play.

Re: Removing the Extention Spark teleport w/ 10 STPs given

+1 to spark TP not being an EP sink. Also, that way the maximum number of spark points doesn't have to be 10.

The actual mechanic of spark teleporting is very convenient and it would be nice to keep it.  Making the game world bigger could address a lot of the spark issues imo.

+1
-Confucius

Re: Removing the Extention Spark teleport w/ 10 STPs given

Who are you

Annihilator wrote:
Rage Blackout wrote:

ok Ill support this only because I want my EP back



I still say remove sparks or make them Gamma related only, somehow

what good are they for gamma?

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

Re: Removing the Extention Spark teleport w/ 10 STPs given

Gunner wrote:

i dont want the ***
remove sparks completely
btw you dumbasses have all the new people not us

Chemist wrote:

CIR and Co want to have sparks on all the islands,
under the guise of newcomers who can not afford it.
-1.

When you're crazy, you do not move the mustache? smile

17 (edited by Syndic 2014-06-07 04:36:42)

Re: Removing the Extention Spark teleport w/ 10 STPs given

We don't need sparks, our guys have enough combat accounts to leave one in every theater.

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: Removing the Extention Spark teleport w/ 10 STPs given

nobody understands you

less vodka


Chemist wrote:
Gunner wrote:

i dont want the ***
remove sparks completely
btw you dumbasses have all the new people not us

Chemist wrote:

CIR and Co want to have sparks on all the islands,
under the guise of newcomers who can not afford it.
-1.

When you're crazy, you do not move the mustache? smile

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."

19 (edited by Mastablasta 2014-06-07 11:20:30)

Re: Removing the Extention Spark teleport w/ 10 STPs given

OK so after reading all of this and analyzing the current condition of the pvp landscape of the game. I think:
A. We need a lot more islands
B. We need less teleport sparks or less points to set
C. we need a return to home command for blood spark without killing bots.
D. For the new guys, we need the ep sink to be removed from spark teleports.

I would also add a timer of 30 min before you can teleport out of a station again after teleporting somewhere.  That would be a shared cool down with the return home option. Its just too easy to cover every inch of the world map as it is now.

I feel this would allow people to find their niche and prosper in a pvp zone.  It would also create a smaller projection of power for large corps and allow newer/smaller corps to thrive in a multitude of free areas.

Re: Removing the Extention Spark teleport w/ 10 STPs given

Mastablasta wrote:

C. we need a return to home command for blood spark without killing bots.

for this, you need a SINGLE spark teleport destination that is your "home". the whole blood-sparking escalated with spark teleporting as two-way travel. homebase as respawn point, and spark teleport destination at the terminal you want to return to.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

21 (edited by Kaldenines 2014-06-07 11:32:28)

Re: Removing the Extention Spark teleport w/ 10 STPs given

+1 for the home terminal automatically being one of your spark destinations.

Maybe we don't even need the cool-down though. From the point of view of power projection it's getting there fast that's important. Not being able to spark back is just kind of an inconvenience.

+1
-Confucius

Re: Removing the Extention Spark teleport w/ 10 STPs given

-1, Sparks only alpha. beta and gamma remove spark (imho)

Just @ Game

Re: Removing the Extention Spark teleport w/ 10 STPs given

Syndic wrote:

We don't need sparks, our guys have enough combat accounts to leave one in every theater.

+1

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24 (edited by Rex Amelius 2014-06-07 18:16:17)

Re: Removing the Extention Spark teleport w/ 10 STPs given

Kaldenines wrote:

Maybe we don't even need the cool-down though. From the point of view of power projection it's getting there fast that's important. Not being able to spark back is just kind of an inconvenience.

This is my concern with cooldown theory. It effects the convenience factor of sparks (which we all love), not so much the Power Projection problem.

Having multiple spark points in a small world is the issue, not cooldown.

EDIT: Undock timer is different, more appropriate type of 'cooldown' if one were to be implemented. But it still does not address the multiple spark points in a small world, which is like 80% the problem.

Sparking to other games

Re: Removing the Extention Spark teleport w/ 10 STPs given

now I want my EP


gimme gimme

DEV Zoom - "If you mean the NPC aggro, that's been like that for months already."