Topic: Lower the Commodities in production of bots.
Way, way, way, way, back in day the when light bots used three components to build?
Castel:
Titanium
Plasteosine
Isopropentol
Then someone got the great idea of segmenting the Ores across the three different islands? Then someone got the idea to add 7 components to the build list.
Castel:
Titanium
Plasteosine
Cryoperine
Axicoline
Isopropentol
Vitricyl
Phlobotil
Now here is the Idea, why don't we roll this back to the original production components? Keeping Titan, Plasteosine, + one faction specific ore. One of the biggest complaints I get from new guys wanting to produce is the large amount of ores to make ONE bot. Why? Why? do I need
1 Titanium = 75 Titan
1 Plasteosine = 50 Titan 25 HDT
1 Cryoperine = 25 Liquizit 50 HDT
1 Axicoline = 25 titan 50 Liquizit
1 Isopropentol = 50 Silgium 25 HDT 30 Triandulus
1 Vitricyl = 50 Silgium 25 HDT 30 Helioptris
1 Phlobotil = 50 Silgium 25 Liquizit 30 Triandulus
Listen guys I am for a "Complex" production cycle. I get it. But you have to do ALL that stuff to make a LIGHT bot. And this is Important please listen, It is taking New Corps a Much longer time to get their production and industry up and rolling. This is just a light bot production components list, it gets much worse for assaults SAME build list of components. You add that up with having to PROTOTYPE those bots, GG your out 2 to 4 weeks for industry and your best bet is buying your bots off the market to pvp in. Which isn't sustainable for new corps. I suggest two different things that would help the economy, by lowing the price of bots and allowing corps to get their production up and running.
Light bots: 3 Components -> titan, Plasteo, faction specific ore +plant
Assault bots: 4 Components -> titan, plasteo, Axicoline, faction specific ore +plant
Mechs use 10 Components! 10 COMPONENTS. I HAVE TO HAVE EVERY ORE IN THE GAME TO MAKE A MECH. WHY? WHY? That's way too much.
Mech Bots should be like 5 Components Max.
AND WHY THE SLOW PRODUCTION TIME ON ASSAULTS? We get only 2.5 Assaults in only 1 DAY! We need at least 5 a day on the production time. 5 would 5 be game breaking? I am talking 5 assaults in an alpha 2 station.
-Prototyping, we need another extension to increase the amount of prototypes. We are bottle neck hardcore on them. Expecially new guys who can only make like 2 protos (LOL) And time on prototyping for bots is *** high. We need it to be faster.
I know your wanting to take time to build up, but these new corps and guys need ability to get their *** up in gear and rolling. They don't need to be self sufficient in 3 Months. They need to be up and function in under a month. I mean overall industry.
And to my next point: T2 gear. It needs love. It needs bonuses. New guys need to competitive with the Vets rocking all T4. If I get a 15% on a T4 and a noobie is rocking T2 with a 10% on a T2. Why can't T2 get an 11.5 bonus or something, help close the gap of the OMFG T4 or GTFO!!
So what you guys think?
http://www.perp-kill.net/kill/239407
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