Topic: Remove this server-pathing
Whatever you did it broke everything the game is unplayable in PVP for anyone from the US, even EU's are having problems.
Or fix it
No point PVPing with this, whole game is unreliable.
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Whatever you did it broke everything the game is unplayable in PVP for anyone from the US, even EU's are having problems.
Or fix it
No point PVPing with this, whole game is unreliable.
Yes plz *** yourself ASAP plz! i mean come on guys what were you thinking? GG
So far I have had a couple of random cases of blinking from one location to another and have run up an impassible cliff sideways for about 30 seconds before being teleported back to the ground.
Are we just seeing things that were happening anyway and the client didn't know about, or are these new issues?
I had 2 people from US trying to get to a target and they couldn't shoot or do anything the server just kept teleporting them back for 3-4 minutes.
Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.
OMG YOU PLAYERS... ALWAYS COMPLAINE..................
Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.
Another method would be that the client doesn't let your robot move if the server doesn't let it/doesn't answer/whatever. This would probably remove the uncertainty.
The bottom line is that we're warping back to where we were almost every time we go near a plant or near impassable terrain. US players seem to be experiencing much more problems then EU, I don't even wanna think what it'll be for the australians.
WHAT THE ***
are you kidding me Zoom?????????????????????
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Ill be playing D3
just revert the whole thing
How can you guys be so irresponsible???
Wait you have a test server!??!?
I had 2 people from US trying to get to a target and they couldn't shoot or do anything the server just kept teleporting them back for 3-4 minutes.
Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.
We noticed that on test server too.
I just spent 30 minutes rubberbanding with 20 guys over an island.
Fix your sh*t and use the test server.
Game is unplayable 200%
30 F*CKING MINUTES OF CROSSING 3 F*CKING KILOMETERS ACROSS A F*CKING ISLAND WATCHING EVERYONE F*CKING RUBBERBAND 300 F*CKING METERS BACK BECAUSE YOU IMPLEMENT F*CKING SH*T WITHOUT TESTING
Calm down Bobo.
Suffice to say, other games sounds much better at the moment untill this is fixed.
Seems to be really bad when you have multiple clients open at the same time. Warping around like mad. 1 Client seems to reduce the warp to a bare minimum.
Ololo! Yesterday I talked about this issue, but only in response heard ***...
More tears, BFF! More!
Don't they teach people to read in Russia anymore?
I just spent 30 minutes rubberbanding with 20 guys over an island.
Fix your sh*t and use the test server.
Game is unplayable 200%
30 F*CKING MINUTES OF CROSSING 3 F*CKING KILOMETERS ACROSS A F*CKING ISLAND WATCHING EVERYONE F*CKING RUBBERBAND 300 F*CKING METERS BACK BECAUSE YOU IMPLEMENT F*CKING SH*T WITHOUT TESTING
Calm down Bobo.
CALM DOWN BOBO. CALM THE *** DOWN!
Told them about it. Said *** it and patched it anyway!
Good Work Devs.
Yeah, same problem as described above, all of our people are rubberbanding, and having to log off multiple times before it kinda fixes it for a little while. game is unplayable for anything serious
Rubberbanding!!!
Roll this back asap.
Unless the intended effect is to remove lag by removing player activity and pvp all together.
Right now its like steam never happened in game...and its scary to see these number trends on steam charts and the chat count being where it is...
Theres no reason to have this desync in the game. Also, remember, now that free bots are given for pvp loss when lagging there will be game wrecking lag in ever fight moving forward...if you know what I mean...
Bring back the old client side movement. Upgrade your infrastructure.
Syndic wrote:Worst thing is before you "knew" that your bot is where you see it on your screen, now there's a constant uncertainty "will it teleport me back?" hanging in the air that's absolutely detrimental to any sort of PVP.
Another method would be that the client doesn't let your robot move if the server doesn't let it/doesn't answer/whatever. This would probably remove the uncertainty.
I think that's called turn based. Will my Bishop only be moving in a diagonal fashion?
Serious, the system in place is FUBAR.
Our logs... they show nothing.
Game unplayable. Please fix or the boost in pop will dissolve fast.
How the *** isn't this fixed yet.
Waiting TWO DAYS, doesn't do ***. Roll it back for fix the dam thing.
The silence thing isn't going to help your case either.
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