Re: ECM / EW tuners / Supressors / ECCM
Here's my key question:
What happened to claims of ECM being able to completely lock out a DPS bot?
We have it here in black and white: It took you ~3 minutes to kill a Vagabond Mk2 running 3 jammers, an ECM Tuning and an injector.
You forgot about the evasive there, but aight I won't mention it. I won't mention stacking an ECM Tuning with the Vagabond's 50% bonus either, because your results truly do speak for themselves.
Devs, I sincerely hope you read very carefully through those logs and check yourselves how a Vagabond Mk2 fares without an ECM tuning since Ozy neglected to provide us those logs. I on the other hand, have tested it and I can speak with confidence that the ECM Tuning needs to be looked at, not ECM itself.
And that's what I've been saying all along... EWar cannot permanently lockdown a target. EWar can SLOW the target's output, but it can NEVER negate it completely unless we are talking 2:1 odds in which case you're dead no matter what you're up against.
Syndic wrote:If the EWar doesn't jam, it wasted it's cycle. (10 seconds) If the Heavy gets jammed, it wasted it's cycle. (2-3 seconds)
Heavy with 230 SS (2 ECCMs) will get jammed 30-35% of the time without the changes.
That means the EWar has 65-70% chance to waste it's cycle (be irrelevant).
That's balance.
Your complaints are with ECM Tuning raising % to higher levels and I definitely agree the ECM Tuning needs heavy disadvantages to compensate for that 35% increase it brings.
However, you're asking the Devs to give you a Heavy that is impossibly hard to jam without needing to fit EWar defense, so you can stack tuners/range and not care.
If Ewar has a 65% chance to waste a cycle on a single module, it has a 60% chance to at least jam once when using two modules. When using three modules, it has a 75% chance to jam at least once. Also, people are NOT asking for heavies to easily fend off ewar, but for bots that actually go for the ewar counter to be more effective than they are now. At least, that's what i'm asking for. This doesn't only include heavies, by the way. A Mech with a similar fit is also still pretty ***. Below are some logs from the test-server.
Kain MK2 (EM Guns, 2 Amps, 2 ECCMs) vs Vaga MK2 (4 ECMs, 1 Tuner, 1 RE--only 3 of the ECMs were used against the target):
http://pastebin.com/ZpbZ38cuMesmer Mk2 (EM Guns, 2 Amps, 2 ECCMs, 1 RE) vs Vaga Mk2 (4 ECMs, 1 Tuner, 1 RE--only 3 of the ECMs were used against the target):
http://pastebin.com/SW6VWBHeYes, the Vaga was injecting, but the time the bots need to kill the ewar isn't really the main point here. Rather, how many of the ECMs still make it through. Maybe the primary issue is the tuning, which is why i suggesting messing with it only at first and then expanding to other (reasonable) modifications.