Re: Detector/EW changes
What you are ignoring is lock time.
What is heavy lock time with 2 sensor amplifiers?
How many ECM's do you need to break 2 ECCM's?
Lockbooster nexus?
Farlock nexus?
You can say that you sacrifice DPS - that is the point. You can't have the cake and the pie at the same time, otherwise everyone can just roll in heavies and RR's and we can compete in who has more RR.
You'd need 3 ecms on target to make that heavy mostly useless, despite the ridiculous lock-time. Also, that heavy is pretty pathetic in terms of damage, especially if it needs an RE too.
To make something clear here ... i think trade-offs are GOOD. In fact, they're required for the game to function. That doesn't mean that the value proposition of all trade-offs is right at the moment though, and i'd say the ecm vs eccm mechanic is one such instance, especially if we actually look at mechs instead of heavies. What i'd primarily like to see are ideas that change the mechanic slightly in favour of ECCMs and then implementations of those ideas on the test server. We need to try stuff out and see what works. I'm not too fond of the currently proposed extension because it'd both be mandatory and not really effective.