Topic: Detector/EW changes
(I know we have multiple topics about this, but I thought it would be easier to make a new topic about the changes we plan to do.)
1. Signal detector balance
We don't think it should be removed from the game as some of you propose, but we agree they need some finetuning. We plan to reduce the detection boost, and also introduce a masking debuff effect that lasts as long as the detection effect. Ie. if you use a detector, you become more visible for others too.
Signal detection modification changes:
T1 30% -> 20%
T2 30% -> 20%
T3 40% -> 27.5%
T4 50% -> 35%
Equal penalties to signal masking added to the module effect:
T1 -20%
T2 -20%
T3 -27.5%
T4 -35%
2. ECM/Suppressor vs ECCM
We feel ECCM is a little underpowered and ECM tuning stacking is also an issue, so we propose 2 changes here:
- New extension that gives 2% sensor strength per level. (Stacks with the ECCM's sensor strength modifier.)
- Change the ECM tunings' EW strength modifier from a percentage multiplier to a fixed amount that simply adds to the base value.
Note: Suppressor tunings have a similar stacking issue and we're planning a change, but we don't have a solution for that just yet.
ps. DEV Alf is back from the dead, you can expect more ner... balancing changes in the near future