Topic: Alpha and beta rebalance
Alpha rebalance:
Hold on to your hats because some of the stuff in here would be pretty disruptive in the short term.
The premise:
• All islands should follow a progression.
• The starter islands should have enough content for the solo player and small corps with larger corps finding it less efficient to operate there.
Alpha 1
Alpha 1 should be a central location for new people to begin. One station gives a more centralised market. Basic ores that are widely demanded mean new players have the ability to mine for profit. Lots of small spawns makes it hard for big mining gangs but will mean small groups or single players will have a spawn that’s close and probably untouched they can get on top of. Starting missions and rats will give them some early introduction to PvE.
Alpha 1 island: Tellisis, Shinjelar, Hershfield
Missions: Level 0 – 2
Rats: Tier 0 – 2 yellow only
Ore: Infinite minerals. Titan, HDT, Liquizit, Racial
Ore spawn size: 5m per spawn, 20 spawns per ore type per island
Station tier level: 1
Alpha 2
Alpha 2’s provide more stations, more minerals, better missions and rats and more room to begin to be an older player. It will support small corps and more established players providing 12 homes to live in. Rats are more aggressive here providing a good bridge in to Beta 1. The outer stations have better station facilities decentralising the islands as people get in to production.
Alpha 2 island: Daoden, New Virginia, Asintec
Missions: Level 0 – 4
Rats: Tier 0 – 3 yellow and red, red roaming spawns, red Observers (assault)
Ore: Infinite minerals. All minerals apart from Colixium. Random and rare small spawns of Epriton, very small amounts of wild noralgis
Ore spawn size: 10m per spawn, 30 spawns per ore type per island. Noralgis grows 5 plants per 24 hours randomly and non-cumulative. Epriton spawns every 300 spawns done for 5m per spawn.
Station tier level: 2 for the Alpha stations, 3 for the outlying stations
Beta 1
These are the starter Beta’s. Easier to defend but capable of supporting less people due to time based mineral respawn. All ore required for high end building available as well as all missions to level 4.
Beta 1 island: Novastrov, Alsbale, Kentagura
Missions: Level 3 - 5
Rats: Tier 1 – 4 yellow and red, red roaming spawns, red Observers (mech)
Ore: Finite minerals with time based spawn rate. All minerals apart from Colixium. Rare amounts of wild noralgis
Ore spawn size: 100m per spawn, 5 spawns per ore type per island. Noralgis grows 10 plants per 24 hours randomly and non-cumulative. Epriton spawns 30m in size.
Station tier level: 3
Beta 2
These would be the established game leading corps Beta islands. Harder to defend but an increased amount of minerals and more stations means your better able to support a larger population. All ore required for high end building available as well as all missions to level 5. Top tier rats enable good money making opportunities alongside high end missions.
Beta 2 island: Domhalarn, Norhoop, Hokkogaras
Missions: Level 3 - 5
Rats: Tier 3 – 5 yellow and red, red roaming spawns, red Observers (mech and heavy)
Ore: Finite minerals with time based spawn rate. All minerals apart from Colixium. Small amounts of wild noralgis
Ore spawn size: 100m per spawn, 10 spawns per ore type per island. Noralgis grows 15 plants per 24 hours randomly and non-cumulative. Epriton spawns 100m in size.
Station tier level: 4