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		<title><![CDATA[Perpetuum Forums — Scheduled server downtime - 2016-11-08]]></title>
		<link>http://forums.perpetuum-online.com/topic/8967/scheduled-server-downtime-20161108/</link>
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		<description><![CDATA[The most recent posts in Scheduled server downtime - 2016-11-08.]]></description>
		<lastBuildDate>Fri, 25 Nov 2016 19:19:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135570/#p135570</link>
			<description><![CDATA[<p>Just @ Game?</p>]]></description>
			<author><![CDATA[null@example.com (Rovoc)]]></author>
			<pubDate>Fri, 25 Nov 2016 19:19:33 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135570/#p135570</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135488/#p135488</link>
			<description><![CDATA[<div class="quotebox"><cite>Ludlow Bursar wrote:</cite><blockquote><div class="quotebox"><cite>Rovoc wrote:</cite><blockquote><p>Thoughts on the Hermes:&nbsp; Not enough cpu to effectively run a speed nexus.&nbsp; Biggest limiting factor is the cargo size.&nbsp; If i had to run around and grab 1 or 2 artifacts and head back this bot would be awesome.&nbsp; However, if you&#039;re looking for a long session of being out on gamma i wouldn&#039;t recommend.&nbsp; I would use this bot if this were prepatch and i didn&#039;t have enough ep to max geoscanning.&nbsp; Doesn&#039;t come anywhere near an artifacting sequer.</p></blockquote></div><p>To make this a true artefact specialist I would suggest applying a bonus to artefact popping range such that with full extensions one could pop a level 3 from, say, 100m and a level 1 from, say 200m.</p></blockquote></div><p>QFT, but... i said that like 100 times alread&lt; since argano got that useless scan range bonus</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Mon, 14 Nov 2016 18:04:10 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135488/#p135488</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135485/#p135485</link>
			<description><![CDATA[<p>i would suggest more cpu and the cargo space is horrendous.</p>]]></description>
			<author><![CDATA[null@example.com (Rovoc)]]></author>
			<pubDate>Mon, 14 Nov 2016 17:23:31 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135485/#p135485</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135484/#p135484</link>
			<description><![CDATA[<div class="quotebox"><cite>Rovoc wrote:</cite><blockquote><p>Thoughts on the Hermes:&nbsp; Not enough cpu to effectively run a speed nexus.&nbsp; Biggest limiting factor is the cargo size.&nbsp; If i had to run around and grab 1 or 2 artifacts and head back this bot would be awesome.&nbsp; However, if you&#039;re looking for a long session of being out on gamma i wouldn&#039;t recommend.&nbsp; I would use this bot if this were prepatch and i didn&#039;t have enough ep to max geoscanning.&nbsp; Doesn&#039;t come anywhere near an artifacting sequer.</p></blockquote></div><p>To make this a true artefact specialist I would suggest applying a bonus to artefact popping range such that with full extensions one could pop a level 3 from, say, 100m and a level 1 from, say 200m.</p>]]></description>
			<author><![CDATA[null@example.com (Ludlow Bursar)]]></author>
			<pubDate>Mon, 14 Nov 2016 14:02:04 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135484/#p135484</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135464/#p135464</link>
			<description><![CDATA[<p>Thoughts on the Hermes:&nbsp; Not enough cpu to effectively run a speed nexus.&nbsp; Biggest limiting factor is the cargo size.&nbsp; If i had to run around and grab 1 or 2 artifacts and head back this bot would be awesome.&nbsp; However, if you&#039;re looking for a long session of being out on gamma i wouldn&#039;t recommend.&nbsp; I would use this bot if this were prepatch and i didn&#039;t have enough ep to max geoscanning.&nbsp; Doesn&#039;t come anywhere near an artifacting sequer.</p>]]></description>
			<author><![CDATA[null@example.com (Rovoc)]]></author>
			<pubDate>Sat, 12 Nov 2016 16:16:12 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135464/#p135464</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135463/#p135463</link>
			<description><![CDATA[<p>btw, DEV Zoom - was the double nerf of remote repair intentionally?</p><p>Remote repairers start with 1.75 AP per hitpoint repaired<br />self repair modules start with 1.43 AP per hitpoint repaired</p><p>now, using tuners, this rations will get WORSE for the remote repairer, <br />and better for the self repairer:</p><p>each tuning will make <span style="color: green">self repair 20% more</span>, and <span style="color: red">remote repair 10% less energy efficient</span>!<br />pre patch it was <span style="color: yellow">+25% for self</span>, and <span style="color: green">+35% for remote reps</span></p><p>edit: with a t1 or t2 repair tuning, RR ap/hp ratio will drop by 60% per tuning!</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 12 Nov 2016 15:24:27 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135463/#p135463</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135462/#p135462</link>
			<description><![CDATA[<div class="quotebox"><cite>Goffer wrote:</cite><blockquote><p>I say, and I keep saying this, that if veteran miner has drawback against other miner just because of maxed cycle time extensions, than this is wrong. Ofc I just need to use some credits to reduce cycle time, but this is _never_ how it should work when deploying a patch changing the mechanics.</p></blockquote></div><p>please... numbers, real ones to show that a veteran has a disadvantage because of cycle time, especially when mining.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 12 Nov 2016 12:10:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135462/#p135462</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135460/#p135460</link>
			<description><![CDATA[<p>I say, and I keep saying this, that if veteran miner has drawback against other miner just because of maxed cycle time extensions, than this is wrong. Ofc I just need to use some credits to reduce cycle time, but this is _never_ how it should work when deploying a patch changing the mechanics.</p>]]></description>
			<author><![CDATA[null@example.com (Goffer)]]></author>
			<pubDate>Sat, 12 Nov 2016 09:53:51 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135460/#p135460</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135459/#p135459</link>
			<description><![CDATA[<p>Any chance we can get a price reduction on T4+ modules? Because 7.5 Billion for a pimped out miner or harvester is ridiculous.&nbsp; And now that the reduced acumulator stuff is looking pretty nice.&nbsp; The market cannot sustain people to be able to buy some of this stuff.&nbsp; Even if i did level 6 missions its like an hr for 100-120M.&nbsp; I know a lot of T4+ should be out of reach for some people but ffs even privileged people can&#039;t afford that stuff.</p>]]></description>
			<author><![CDATA[null@example.com (Rovoc)]]></author>
			<pubDate>Sat, 12 Nov 2016 02:32:14 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135459/#p135459</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135458/#p135458</link>
			<description><![CDATA[<div class="quotebox"><cite>Rynikwiz wrote:</cite><blockquote><p>Anni ...was your liquzit miner cap stable or not because you implied it was and now you are saying it should not be and nor should any t4 fit bot.</p></blockquote></div><p>my fully t4 fit miner is capstable. in case of liquid ore mining, only with the help of said scarab&#039;s hell of a industrial nexus bonus!<br />in case of ore mining, i would have one t4 geoscanner module, and as such, only 4 tuners. <br />aside from this reduction in AP consumption, i would eventually have issues with the massive micromanagement of constantly empty ground tiles and filled cargo, to even keep the miners running. (unless using mouse macros)</p><div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><p>i don&#039;t see a single reason why a fully t4 equipped robot should ever be cap stable,<span style="color: magenta"> without external help</span>. maxed extensios or not. there </p><p>and you can be stable, with only the <span style="color: magenta">help of a scarab standing next to you</span>.</p></blockquote></div><p>im sorry, to not be precise enough - but i don&#039;t see a reason why bot needs to be without tradoffs in accumulator consumption if its fully maximised in yield/damage/Range and cycletime. </p><p>goffer and logicalNegation are saying, that maxing out your equip and extensions shall free you from any limits.<br />or in other words, their ideal means, that the maximum possible needs to be a single solution 5 tunings + 5 mining modules of the highest aviailiable tier. <br />my ideal means, that the maximum self sufficient possible, can, and should be something smaller, so i automatically get multiple outcomes - like &quot;maximum yield per cycle&quot; or &quot;maximum cycle-rate&quot; + the extra option of having both with the help of (real)teamplay</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 12 Nov 2016 00:42:47 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135458/#p135458</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135457/#p135457</link>
			<description><![CDATA[<p>Anni ...was your liquzit miner cap stable or not because you implied it was and now you are saying it should not be and nor should any t4 fit bot.</p>]]></description>
			<author><![CDATA[null@example.com (Rynikwiz)]]></author>
			<pubDate>Fri, 11 Nov 2016 23:59:07 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135457/#p135457</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135451/#p135451</link>
			<description><![CDATA[<p>i don&#039;t see a single reason why a fully t4 equipped robot should ever be cap stable, without external help. maxed extensios or not. there </p><p>and you can be stable, with only the help of a scarab standing next to you.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Fri, 11 Nov 2016 19:39:16 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135451/#p135451</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135448/#p135448</link>
			<description><![CDATA[<div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><p>i dont&#039;t know what you guys are talking about regarding industrial tunings -&gt; especially Goffer</p><p>i was mining liquizit yesterday with my riv mk2... 5t4 tuners and 5 t4 med miners. accu stable.<br />actually, the only thing i had issues with this whole time, was that i have never mined so much liquizit in such a short time. <br />1.5 mk1 scarabs full in one hour.</p></blockquote></div><p>First as I wrote the yield with 2 tunings should be as before, so thats fine, the new yield is game changing.<br />But you cannot have maxed extensions for recycle time reduction if you are stable with that fit, or you had someone giving energy from outside.</p><p>And that is my concern, beeing not maxed at extensions allows you to use better equip so a veteran miner needs to reduce extensions or drop equipment, and I had tested with minerals I have not maxed extensions for cycle time, but still require T3 miners in order to keep stable, as T4 reduce cycle time that much, that I dry out fast.</p><p>I do not even think about fielding my T4+ MIner arms at the moment</p>]]></description>
			<author><![CDATA[null@example.com (Goffer)]]></author>
			<pubDate>Fri, 11 Nov 2016 07:06:27 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135448/#p135448</guid>
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			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135444/#p135444</link>
			<description><![CDATA[<div class="quotebox"><cite>Altera wrote:</cite><blockquote><div class="quotebox"><cite>BeastmodeGuNs wrote:</cite><blockquote><p>Ohmergawd I feel so tricked. I&#039;ve been played like a damn fiddle man!</p></blockquote></div><p>So you knew he was trolling you and your answer was to impress us all with your wealth of historical knowledge of the game of Perpetuum.&nbsp; &nbsp;You Da man!</p></blockquote></div><p>Well knowing Rovoc and his attention to history, I simply assumed he had forgot, it does happen! <img src="http://forums.perpetuum-online.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (BeastmodeGuNs)]]></author>
			<pubDate>Fri, 11 Nov 2016 04:22:03 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135444/#p135444</guid>
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		<item>
			<title><![CDATA[Re: Scheduled server downtime - 2016-11-08]]></title>
			<link>http://forums.perpetuum-online.com/post/135443/#p135443</link>
			<description><![CDATA[<div class="quotebox"><cite>BeastmodeGuNs wrote:</cite><blockquote><p>Ohmergawd I feel so tricked. I&#039;ve been played like a damn fiddle man!</p></blockquote></div><p>So you knew he was trolling you and your answer was to impress us all with your wealth of historical knowledge of the game of Perpetuum.&nbsp; &nbsp;You Da man!</p>]]></description>
			<author><![CDATA[null@example.com (Altera)]]></author>
			<pubDate>Fri, 11 Nov 2016 00:46:38 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/135443/#p135443</guid>
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