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		<title><![CDATA[Perpetuum Forums — I keep cry about missions]]></title>
		<link>http://forums.perpetuum-online.com/topic/8795/i-keep-cry-about-missions/</link>
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		<description><![CDATA[The most recent posts in I keep cry about missions.]]></description>
		<lastBuildDate>Tue, 16 Aug 2016 21:36:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134890/#p134890</link>
			<description><![CDATA[<p>make good mission for squad!!!<br />mission squad = beta live = pvp!</p>]]></description>
			<author><![CDATA[null@example.com (BadAss)]]></author>
			<pubDate>Tue, 16 Aug 2016 21:36:29 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134890/#p134890</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134626/#p134626</link>
			<description><![CDATA[<p>the problem with npcs involved, is the vocal minority who cannot compete with something they cannot predict.</p><p>just look at the constant complaints about roaming npcs on gamma that attack lone afk agents <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Wed, 03 Aug 2016 11:04:47 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134626/#p134626</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134617/#p134617</link>
			<description><![CDATA[<div class="quotebox"><cite>Ensireka wrote:</cite><blockquote><p>I figured if a player Corp wants to hold the station(s) they should be forced to fight the npc&#039;s for control too.&nbsp; Talk about adding an interesting dynamic into securing Beta Outposts.&nbsp; ha ha<br />-Ensi</p></blockquote></div><p>Couldn&#039;t agree more, we have been suggesting dynamic content and NPC involvement in all stations except the main alpha 1 stations for a long time. There is a whole potential environment of content there just waiting to be implemented. It could even tie in to the story line. I&#039;m just not sure if the game engine could handle it tbh. If you look at other games out there poor perp is starting to look a bit &quot;tired&quot;, not a criticism, just an observation.</p>]]></description>
			<author><![CDATA[null@example.com (Blocker)]]></author>
			<pubDate>Wed, 03 Aug 2016 01:41:30 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134617/#p134617</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134613/#p134613</link>
			<description><![CDATA[<div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><div class="quotebox"><cite>Ensireka wrote:</cite><blockquote><p>...</p><p>Ever played Tabula Rasa?&nbsp; The npc&#039;s would take over the bases ... it was an ingenious idea.&nbsp; Loved it!&nbsp; Maybe we need npc&#039;s to hit saps and such ...</p><p>-Ensi</p></blockquote></div><p>As former TR and also Firefall player, <br />you know, i have requested that for so long now... its what you call sandbox AI and living world. <br />its just out of reach of the current DEV team (and since the request is up for 5 years or more now, i would say, it always has been)</p></blockquote></div><br /><p>I miss Tabula Rasa.&nbsp; <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" />&nbsp; &nbsp;</p><p>I figured if a player Corp wants to hold the station(s) they should be forced to fight the npc&#039;s for control too.&nbsp; Talk about adding an interesting dynamic into securing Beta Outposts.&nbsp; ha ha</p><p>-Ensi</p>]]></description>
			<author><![CDATA[null@example.com (Ensireka)]]></author>
			<pubDate>Wed, 03 Aug 2016 01:23:06 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134613/#p134613</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134581/#p134581</link>
			<description><![CDATA[<p>the assingment pay level is calibrated by demand so there isn&#039;t really any level they could be &quot;non-pathetic&quot;. What I have found more interesting on where are the walls between rewards. Having 1 level higher plus automatic PvP x2 gives you a non-pathetic option.</p>]]></description>
			<author><![CDATA[null@example.com (Rolafen Azec)]]></author>
			<pubDate>Mon, 01 Aug 2016 02:20:14 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134581/#p134581</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134570/#p134570</link>
			<description><![CDATA[<div class="quotebox"><cite>Ensireka wrote:</cite><blockquote><p>...</p><p>Ever played Tabula Rasa?&nbsp; The npc&#039;s would take over the bases ... it was an ingenious idea.&nbsp; Loved it!&nbsp; Maybe we need npc&#039;s to hit saps and such ...</p><p>-Ensi</p></blockquote></div><p>As former TR and also Firefall player, <br />you know, i have requested that for so long now... its what you call sandbox AI and living world. <br />its just out of reach of the current DEV team (and since the request is up for 5 years or more now, i would say, it always has been)</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sun, 31 Jul 2016 10:41:00 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134570/#p134570</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134568/#p134568</link>
			<description><![CDATA[<div class="quotebox"><cite>Crepitus wrote:</cite><blockquote><div class="quotebox"><cite>Inda wrote:</cite><blockquote><p>The current mechanic dont encourage teamplays, and squads to do missiosn together!</p><p>I just cry about it.</p><p>And just didnt mention to have to leave the squad at Beta.</p><p>PS: did I not mention the tokens?</p></blockquote></div><p><strong>It not only doesn&#039;t encourage team play it actively discourages it.</strong> I&#039;m forced to leave squad every time. The rewards are kind of lackluster but since the NPC farming nerfs it&#039;s the only thing you can do on Alpha. I can make far more money mining/harvesting/artifacting on Beta/Gamma but when I&#039;m tired after work on a week day and I don&#039;t want to have to think/worry about it that&#039;s where I&#039;m going; back to 100% safe Alpha.</p></blockquote></div><p>I agree with both here.</p><p>First comes squad then corp right??<br />It does not pay at all to run missions with more then 1 player, period.<br />The goals are harder and the rewards for all involved are a lot less.</p><p>I especially agree that if you do not play PVP, missions is the only thing you can do long term here in Alpha islands.</p>]]></description>
			<author><![CDATA[null@example.com (Kallen Dracco)]]></author>
			<pubDate>Sun, 31 Jul 2016 06:20:52 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134568/#p134568</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/134565/#p134565</link>
			<description><![CDATA[<div class="quotebox"><cite>Jita wrote:</cite><blockquote><p>Rolafen you don&#039;t know what you are talking about. Two people doing missions solo make more money than two doing them together in a squad. Thsi is the same for three, four and onwards. That is even before tokens where there is zero increase in squad missions.</p><p>That&#039;s stupid and needs changing.</p></blockquote></div><br /><br /><br /><p>As much as i&#039;d love to get more tokens per assignment, giving the &#039;squad mates&#039; tokens is just silly.&nbsp; &nbsp;How many people have alts that just do NOTHING?&nbsp; Oh?&nbsp; Just a few?&nbsp; Like almost everyone on the server ...</p><p>Now that we have that cleared ... here is the problem you people refuse to face :</p><p>With &#039;squad mates&#039; getting tokens, you will just flood the market or your storage with tokens just to buy that &#039;next best thing&#039; ... as usual.&nbsp; Oh?&nbsp; You want more beacons?&nbsp; Well here is 50k tokens for that level 6 assignment!&nbsp; go get em!&nbsp; </p><p>Come on guys.&nbsp; It needs to be balanced, but not like that.&nbsp; If they did that they&#039;d have to cut the amount of beacons down for solo assignments in accordance with the change.</p><p>I can effectively grind a whole level (as much as a grind it really is) by simply just sticking to the assignments for a day.&nbsp; When i say that, I literally mean being at the pc grinding away from 4 to 5 in one sitting, 5 to 6 in another and typically 6 to almost 7 in another.&nbsp; They aren&#039;t hard.&nbsp; They are just ... mind numbing.&nbsp; </p><p>I will say, the pay on some of the level&nbsp; 6&#039;s is quite pathetic with the extensions at 10 ...</p><p>They were pathetic in EvE, WoW and every other game i&#039;ve ever played.&nbsp; In what game have missions, quests, assignments or tasks ever been enjoyable?&nbsp; </p><p>Ever played Tabula Rasa?&nbsp; The npc&#039;s would take over the bases ... it was an ingenious idea.&nbsp; Loved it!&nbsp; Maybe we need npc&#039;s to hit saps and such ...</p><p>-Ensi</p>]]></description>
			<author><![CDATA[null@example.com (Ensireka)]]></author>
			<pubDate>Sat, 30 Jul 2016 23:17:40 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/134565/#p134565</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/133041/#p133041</link>
			<description><![CDATA[<div class="quotebox"><cite>Chemist wrote:</cite><blockquote><div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>I invite anyone to mine for 30 minutes on Krazlov.&nbsp; I&#039;ll even give you a termis and lets talk about how many times your interrupted.</p></blockquote></div><p>About a year ago we talked about this. It gave you a huge advantage in npc-ratting. Now you&#039;re against it. Because the mission became more favorable. Then you were opposed to the change NPC. I think nothing has changed and everything should stay as it is. <img src="http://forums.perpetuum-online.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p></blockquote></div><p>No.&nbsp; A year ago, I said cut the NPC spawns in half and less spawns.&nbsp; Today I said cut the NPC spawns in half and less spawns.&nbsp; Theres no need to pull a Jita and straight lie.</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Sat, 19 Mar 2016 16:16:34 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/133041/#p133041</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/133027/#p133027</link>
			<description><![CDATA[<div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>I invite anyone to mine for 30 minutes on Krazlov.&nbsp; I&#039;ll even give you a termis and lets talk about how many times your interrupted.</p></blockquote></div><p>About a year ago we talked about this. It gave you a huge advantage in npc-ratting. Now you&#039;re against it. Because the mission became more favorable. Then you were opposed to the change NPC. I think nothing has changed and everything should stay as it is. <img src="http://forums.perpetuum-online.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (Chemist)]]></author>
			<pubDate>Sat, 19 Mar 2016 06:33:22 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/133027/#p133027</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/133024/#p133024</link>
			<description><![CDATA[<p>I invite anyone to mine for 30 minutes on Krazlov.&nbsp; I&#039;ll even give you a termis and lets talk about how many times your interrupted.</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Sat, 19 Mar 2016 05:38:32 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/133024/#p133024</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/133023/#p133023</link>
			<description><![CDATA[<p>Doing industrial things on gamma means you need to supervise constantly. Its only semi-afk. Sure its way more annoying than being lazy mode alpha but I don&#039;t get how that evasive manuvering blocks the industrials from happening.</p><p>What does annoy me is that there is very minor factor of &quot;scratch&quot; escape from them or accumulating damage / need to retreat to repair from them. A red cloud is pretty much guaranteed to have demob and once a single one lands you are pretty much dead.</p>]]></description>
			<author><![CDATA[null@example.com (Rolafen Azec)]]></author>
			<pubDate>Sat, 19 Mar 2016 05:24:42 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/133023/#p133023</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/132996/#p132996</link>
			<description><![CDATA[<div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>Dude Kraz NPCs are super aggressive.&nbsp; I think Zoom purposely programmed it that way.&nbsp; I would like to do Indy on that *** island but as soon as you setup shop, 12398`1273-891237y129-371-28938`1-378`12-89371`23890`176389`1273`01893712-3890`173-98`1273`9108237129837`1-93781`2 NPCs show up in 5 minute intervals, and it&#039;s like. egh *** it why bother.</p></blockquote></div><p>I have to agree with this. During our time over there playing base games the NPC&#039;s certainly SEEMED to be more plentiful than other islands.</p>]]></description>
			<author><![CDATA[null@example.com (Blocker)]]></author>
			<pubDate>Fri, 18 Mar 2016 05:54:45 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132996/#p132996</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/132995/#p132995</link>
			<description><![CDATA[<p>Missions.</p><p>Even at Alpha we dont see our members, who do what, because they out of squad.</p>]]></description>
			<author><![CDATA[null@example.com (Inda)]]></author>
			<pubDate>Fri, 18 Mar 2016 05:35:27 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132995/#p132995</guid>
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			<title><![CDATA[Re: I keep cry about missions]]></title>
			<link>http://forums.perpetuum-online.com/post/132994/#p132994</link>
			<description><![CDATA[<p>Dude Kraz NPCs are super aggressive.&nbsp; I think Zoom purposely programmed it that way.&nbsp; I would like to do Indy on that *** island but as soon as you setup shop, 12398`1273-891237y129-371-28938`1-378`12-89371`23890`176389`1273`01893712-3890`173-98`1273`9108237129837`1-93781`2 NPCs show up in 5 minute intervals, and it&#039;s like. egh *** it why bother.</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Fri, 18 Mar 2016 03:03:48 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/132994/#p132994</guid>
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